ext_231112 ([identity profile] kiriska.livejournal.com) wrote in [community profile] artists_beware2011-07-22 10:51 am

Licensing art

Okay. Looking for advice about licensing commissioned art to the commissioner commercial use.

So I am potentially going to be doing a lot of art for a guy making a tabletop RPG -- he'll be using all of the art in a guidebook that will eventually be for sale. Since this is something a lot of people want to do and since I don't know enough about the project to really form an opinion about how likely it is to be commercially successful, I would rather not deal with royalty payments that may or may not ever happen and would prefer a lump sum one-time licensing fee per image.

The guy pointed out that a flat-rate fee per image (in addition to the cost of the commission itself) would add up quickly for him, since he would need dozens and dozens of images. I understand this, and I understand that this is a very indie project and that he isn't a big business with lots of funds. I do want to be as reasonable and fair to him as possible, but I want to be fair to myself as well, and in the event that this guidebook is wildly successful, I don't want to have given away usage of the art for little more than what the art itself cost.

So I'm not really sure what would be a good compromise. I was thinking about percentages, like maybe a 5% licensing fee on top of the cost of each image, though some of the smaller images would be something like $20, so 5% is only a dollar, which seems.. silly? I don't know.

Advice?

[identity profile] insane-kangaroo.livejournal.com 2011-07-22 05:36 pm (UTC)(link)
Or just charge him a one time use fee if he has the money upfront.

I don't know about gametops, but I know about photography. Photos can range from $50-300USD for use in a book. i.e. My friend's photo of a garden in Japan featuring a Shisa statute was licensed to a book publisher for $250.

[identity profile] sigilgoat.livejournal.com 2011-07-22 05:40 pm (UTC)(link)
I have a friend who publishes gaming books and I believe he does a flat rate. For his first book there were like...30 black and white images that were fairly small, all things considered (filling up corners and what not) and I believe he paid something like 400-500$ for the whole thing. It worked out for everyone and there were no complications from it. They added on a full color cover after that for another 100-200$

Charge whatever YOU feel comfortable with, and I'd suggest doing it as a whole lump sum instead of individual images and he needs to tell you exactly what he needs so you can make up your quote. Might want to make it a bit higher in case he tries to talk you down.

[identity profile] sigilgoat.livejournal.com 2011-07-22 08:00 pm (UTC)(link)
That was for everything period: art, usage, licensing etc. His artists were also from South America, which might have effected the pricing, as maybe they don't expect as much with inflation/cost of living/etc.

He used the book images in the book, for some promotional materials and his website.

[identity profile] fenris-lorsrai.livejournal.com 2011-07-22 06:02 pm (UTC)(link)
You could also do a NON EXCLUSIVE license where you allow him to use the images for a one time, one printing use. If he goes to a second printing, he'll pay you again. meantime you can sell prints, license it for other uses etc. You grant the license at a much lower rate than exclusive use.

if he's not keen on this, you could potentially go with including not re-licensing it in same format (books) until X number of years have passed, while you're still free to license it in all over formats. There's some big commercial artists that do this as I've seen same art in two different unrelated properties... but are different formats.

That's easier to do if you have lots of projects and can potentially do that, but it is harder to keep track of. However, it does potentially mean you can resell the same image to multiple clients. (if you work digital, its even easier if you have characters and backgrounds saved separately. Mix and match!)

[identity profile] stormslegacy.livejournal.com 2011-07-22 06:10 pm (UTC)(link)
For your percentages idea, maybe do what papal does and charge a minimum (say, $5 per image) PLUS something like %5. this way a $20 pic is $6 for licensing but the more expensive pics are comparatively more as well. Lastly, I'd calculate the cover separate if you were responsible for that because it's the face of the product and worth a LOT more.

[identity profile] hellebore.livejournal.com 2011-07-22 07:14 pm (UTC)(link)
I've done this before. First: How much is he willing to drop ,and is he funded for this project? Where's he getting the money from?

[identity profile] houndofloki.livejournal.com 2011-07-22 07:38 pm (UTC)(link)
If this book is self-published (sounds like it is based on "very indie") it's not likely that he'll sell more then a handful; self-published RPG books are a dime a dozen and the vast majority don't go anywhere except the author's mom's attic. So I wouldn't accept anything like royalties or prints-exclusivity in lieu of cash.

At the same time though, you probably don't want to charge the same rates you'd charge for pro work to a dude doing what's basically a vanity project, because the level of distribution isn't really comparable and he probably can't afford it anyway.

I think the idea of a flat rate for the entire book sounds most fair for both of you.

[identity profile] sigilgoat.livejournal.com 2011-07-22 08:04 pm (UTC)(link)
I agree with this! It's not a great idea to charge the same as would if say...White Wolf or WotC were asking for the same thing. For one guy, if he's spending a few hundred dollars, he probably won't be making it back, and it's all out of pocket from his main job.

If he wants a lot of super complex art and you quote him a high price, after that try quoting him something more attainable but simpler (like just characters instead of full backgrounds or black and white instead of color)

[identity profile] houndofloki.livejournal.com 2011-07-23 04:21 am (UTC)(link)
Yeah - there are a ton of tabletop RPG systems out there all competing for the same very small market of tabletop RPG players. 99.9% of indies never go anywhere and in all likelihood, this indie won't go anywhere, either. It's nothing against the guy creating it. It's just the reality, and it does mean that accepting royalties will probably get you shafted and charging a pro rate for distribution is probably unfair.

I agree - if he's asking for so much art that the price tag is in the stratosphere and he's balking at it, offer him simpler pictures that still get the job done. Don't lower your prices past the point you're comfortable with expecting money down the road, 'cause you won't get any. Agree on some kind of flat rate that has a small amount for distribution rolled in, and you should both wind up happy.

[identity profile] kawaiipiepie.livejournal.com 2011-07-23 11:14 am (UTC)(link)
This frame of mind confuses me, because shouldn't you be charging the same for the work, regardless? Does it take less work/effort/materials/skill to draw/paint commissions for A rather than B depending on how much money they have?

[identity profile] sigilgoat.livejournal.com 2011-07-23 03:47 pm (UTC)(link)
No, but I would consider the resume bump and supporting someone trying to make an indie game part of a discount. Some people are okay with lowering their prices on a bulk deal too. It's just all stuff to take into consideration.

For example, I wouldn't charge family quite as much as I would strangers for the same work because I don't mind working for less for people that have supported me.

It still takes me the same amount of time, but it's a different circumstance. There are people who don't take those things into consideration though, which is 100% okay!

[identity profile] houndofloki.livejournal.com 2011-07-23 08:40 pm (UTC)(link)
I was thinking distribution prices. A distribution fee for a major company with an audience of thousands shouldn't be the same as a distribution fee for an indie book with an audience of like, 10.

[identity profile] gymnopedie.livejournal.com 2011-07-24 12:01 pm (UTC)(link)
because shouldn't you be charging the same for the work, regardless?

No. It's why you pick and choose who you wind up working for. Paizo, WotC and WhiteWolf pay more, yes, but you also need the chops to be able to get into them. They also require crazy detail, large sweeping scenes, and lots of colors. The smaller guys - the good ones at least that pay not even 1/2 of what the others can - tend to only really require simple, black and white, art because they understand time = money spent. So the easier the art, the less they feel they need to pay someone.

[identity profile] gymnopedie.livejournal.com 2011-07-24 12:06 pm (UTC)(link)
Unless if you're Elmore, Donato, April Lee, Argyle, etc, the bets you'd be able to make a living solely off of RPG artwork for gaming books is a laugh. I rarely see offers over 25/quarter page from the smaller guys. I just do them because it's something I do (D&D games once a month here), and they keep me on my toes. I draw this stuff for fun. My own personal artwork doesn't require a barbarian horde of amazon women charging a large dragon, so when I do that for an RPG, it's like... practice to keep me from doing the same thing over and over again with my regular gallery work.

[identity profile] ursulav.livejournal.com 2011-07-22 09:45 pm (UTC)(link)
Indie RPGs are notorious for never paying royalties.That's just the market reality. Get it up front, or half up-front, half on publication. Yes, it will add up quickly. That it not your problem. Art is a thing you budget for in RPGs. That he wants a lot of art does not create a moral obligation on your behalf. Cut him a bulk rate, if you must, but get the vast majority up front, because the odds of you seeing royalties are very very low.

[identity profile] m-o-w.livejournal.com 2011-07-23 01:55 am (UTC)(link)
Licensing fee would be 5% of what, for what?

[identity profile] spiffystuff.livejournal.com 2011-07-23 05:58 pm (UTC)(link)
Charge what you're comfortable with.

No really, charge what it's worth to you to do it!

From my experience with small RPGs, they are in some ways easier than individual character commissioners because they aren't that picky and there's a lot of creative license. On the down side, be careful of an arrangement where you end up with way more work than you can handle because of a bulk fee (this hasn't happened to me but seems like it could happen).

So what I'm saying is, if you end up just adding a little bit to your usual commission prices, like only 5%, that may not be such a terrible thing, provided your usual commission prices work well for you. Yes it's not a lot extra on the other hand if it's a lot of images it's a lot of guaranteed work that should be easy to bang out (again, provided working with this guy is okay)

[identity profile] dave-t-wolfe.livejournal.com 2011-07-24 01:17 am (UTC)(link)
Not seeing your work or knowing your professional position in the art world, it is hard to say what you should charge. But from a business view, the RPG company (they should be licensed) will want full rights to the artwork. That means they can use the artwork for other things then just the RPG book. You can contract (in writing on real paper, not e-mails or something over the internet) to allow the limited use of the artwork only for that RPG book and not to be use for anything else. That seems the best from what I'm reading from you. I would also suggest that you get a written agreement from the company for EXACTLY what they want; style, type of work, quantity and time schedule. Make sure they did not include any exceptions (small print). You do have the right to line out anything in the contract you do not agree too before you sign. Then give them 30 days to agree to your changes and provide you with an advance payment.

I guess the point I'm trying to make is GET A WRITTEN CONTRACT!

[identity profile] gymnopedie.livejournal.com 2011-07-24 11:50 am (UTC)(link)
I do these often, I just finished a batch of 30 drawings (black and white, line work, some shading in ink, mostly quarter page)

We went by batch.

I quoted X for 4 1/2 page, Y for the 2 full page, and Z for the 24 1/4pages. It worked out to about 500~. Keep into account you'll have to do thumbs, sketches, making sure they all flow together, emails, and find out (if doing traditional), if you can sell the originals to collectors. I rarely ever have to send the originals off. If you do this and you yourself have a decent base of people wanting artwork, you can sell them off after he gets them printed and X time passes, and make some money off of those as well. It's what I'm doing with the pieces I just did - a few are definitely sellable as stand alone art.

Do NOT collect royalties, up front only (half at start, half at the end). Unless if they've got a booth at GenCon or one of the other major gaming cons, they'll barely ever sell enough to make it worth your time. And don't do art for Savage Mojo company if you start doing more work, they're royalty only and wind up changing half way down the road what it is you'll be doing with them.

Keep in mind to keep it a little reasonable, interior art for this industry doesn't pay all that well unless if it's the BIG guys, that you can make a bit of cash off of it too. They sometimes often will come back for MORE art for the players book, or the super expansion of this dungeon, etcetc, so there could be possible work down the road a few months later.

[identity profile] holydust.livejournal.com 2011-07-27 05:21 am (UTC)(link)
I've done work like this for a lovely client who has a lot of promise in this field. But, knowing I'm so disorganized, I went ahead and offered him a flat rate on each pic. It was actually less than my standard rate because he a) ordered in bulk for his website and b) he's a repeat customer.

Royalties are kind of a pain to deal with, and the risks kind of outweigh the benefits. The chance that it'll blow up and you'll kick yourself later are slim. I'd go with the flat rate up front and build a working relationship.

[identity profile] kriscynical.livejournal.com 2011-07-29 08:48 am (UTC)(link)
I don't know if this has been mentioned yet or not, but I would really recommend picking up a copy of The Graphic Artist's Guild Handbook of Pricing and Ethical Guidelines (http://www.amazon.com/Graphic-Artists-Handbook-Pricing-Guidelines/dp/0932102158/ref=pd_sim_b_6). It has full explanations of things like licensing and common business practices for graphic artists as well as form contracts in the back that are free for your own use. This thing is my professional Bible.