ext_231112 (
kiriska.livejournal.com) wrote in
artists_beware2011-07-22 10:51 am
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Entry tags:
Licensing art
Okay. Looking for advice about licensing commissioned art to the commissioner commercial use.
So I am potentially going to be doing a lot of art for a guy making a tabletop RPG -- he'll be using all of the art in a guidebook that will eventually be for sale. Since this is something a lot of people want to do and since I don't know enough about the project to really form an opinion about how likely it is to be commercially successful, I would rather not deal with royalty payments that may or may not ever happen and would prefer a lump sum one-time licensing fee per image.
The guy pointed out that a flat-rate fee per image (in addition to the cost of the commission itself) would add up quickly for him, since he would need dozens and dozens of images. I understand this, and I understand that this is a very indie project and that he isn't a big business with lots of funds. I do want to be as reasonable and fair to him as possible, but I want to be fair to myself as well, and in the event that this guidebook is wildly successful, I don't want to have given away usage of the art for little more than what the art itself cost.
So I'm not really sure what would be a good compromise. I was thinking about percentages, like maybe a 5% licensing fee on top of the cost of each image, though some of the smaller images would be something like $20, so 5% is only a dollar, which seems.. silly? I don't know.
Advice?
So I am potentially going to be doing a lot of art for a guy making a tabletop RPG -- he'll be using all of the art in a guidebook that will eventually be for sale. Since this is something a lot of people want to do and since I don't know enough about the project to really form an opinion about how likely it is to be commercially successful, I would rather not deal with royalty payments that may or may not ever happen and would prefer a lump sum one-time licensing fee per image.
The guy pointed out that a flat-rate fee per image (in addition to the cost of the commission itself) would add up quickly for him, since he would need dozens and dozens of images. I understand this, and I understand that this is a very indie project and that he isn't a big business with lots of funds. I do want to be as reasonable and fair to him as possible, but I want to be fair to myself as well, and in the event that this guidebook is wildly successful, I don't want to have given away usage of the art for little more than what the art itself cost.
So I'm not really sure what would be a good compromise. I was thinking about percentages, like maybe a 5% licensing fee on top of the cost of each image, though some of the smaller images would be something like $20, so 5% is only a dollar, which seems.. silly? I don't know.
Advice?
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I don't know about gametops, but I know about photography. Photos can range from $50-300USD for use in a book. i.e. My friend's photo of a garden in Japan featuring a Shisa statute was licensed to a book publisher for $250.
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Charge whatever YOU feel comfortable with, and I'd suggest doing it as a whole lump sum instead of individual images and he needs to tell you exactly what he needs so you can make up your quote. Might want to make it a bit higher in case he tries to talk you down.
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Charging lump sum for using all the images sounds like a good idea though -- less intimidating than charging per image.
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He used the book images in the book, for some promotional materials and his website.
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if he's not keen on this, you could potentially go with including not re-licensing it in same format (books) until X number of years have passed, while you're still free to license it in all over formats. There's some big commercial artists that do this as I've seen same art in two different unrelated properties... but are different formats.
That's easier to do if you have lots of projects and can potentially do that, but it is harder to keep track of. However, it does potentially mean you can resell the same image to multiple clients. (if you work digital, its even easier if you have characters and backgrounds saved separately. Mix and match!)
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At the same time though, you probably don't want to charge the same rates you'd charge for pro work to a dude doing what's basically a vanity project, because the level of distribution isn't really comparable and he probably can't afford it anyway.
I think the idea of a flat rate for the entire book sounds most fair for both of you.
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If he wants a lot of super complex art and you quote him a high price, after that try quoting him something more attainable but simpler (like just characters instead of full backgrounds or black and white instead of color)
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I agree - if he's asking for so much art that the price tag is in the stratosphere and he's balking at it, offer him simpler pictures that still get the job done. Don't lower your prices past the point you're comfortable with expecting money down the road, 'cause you won't get any. Agree on some kind of flat rate that has a small amount for distribution rolled in, and you should both wind up happy.
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For example, I wouldn't charge family quite as much as I would strangers for the same work because I don't mind working for less for people that have supported me.
It still takes me the same amount of time, but it's a different circumstance. There are people who don't take those things into consideration though, which is 100% okay!
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No. It's why you pick and choose who you wind up working for. Paizo, WotC and WhiteWolf pay more, yes, but you also need the chops to be able to get into them. They also require crazy detail, large sweeping scenes, and lots of colors. The smaller guys - the good ones at least that pay not even 1/2 of what the others can - tend to only really require simple, black and white, art because they understand time = money spent. So the easier the art, the less they feel they need to pay someone.
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No really, charge what it's worth to you to do it!
From my experience with small RPGs, they are in some ways easier than individual character commissioners because they aren't that picky and there's a lot of creative license. On the down side, be careful of an arrangement where you end up with way more work than you can handle because of a bulk fee (this hasn't happened to me but seems like it could happen).
So what I'm saying is, if you end up just adding a little bit to your usual commission prices, like only 5%, that may not be such a terrible thing, provided your usual commission prices work well for you. Yes it's not a lot extra on the other hand if it's a lot of images it's a lot of guaranteed work that should be easy to bang out (again, provided working with this guy is okay)
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I guess the point I'm trying to make is GET A WRITTEN CONTRACT!
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We went by batch.
I quoted X for 4 1/2 page, Y for the 2 full page, and Z for the 24 1/4pages. It worked out to about 500~. Keep into account you'll have to do thumbs, sketches, making sure they all flow together, emails, and find out (if doing traditional), if you can sell the originals to collectors. I rarely ever have to send the originals off. If you do this and you yourself have a decent base of people wanting artwork, you can sell them off after he gets them printed and X time passes, and make some money off of those as well. It's what I'm doing with the pieces I just did - a few are definitely sellable as stand alone art.
Do NOT collect royalties, up front only (half at start, half at the end). Unless if they've got a booth at GenCon or one of the other major gaming cons, they'll barely ever sell enough to make it worth your time. And don't do art for Savage Mojo company if you start doing more work, they're royalty only and wind up changing half way down the road what it is you'll be doing with them.
Keep in mind to keep it a little reasonable, interior art for this industry doesn't pay all that well unless if it's the BIG guys, that you can make a bit of cash off of it too. They sometimes often will come back for MORE art for the players book, or the super expansion of this dungeon, etcetc, so there could be possible work down the road a few months later.
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Royalties are kind of a pain to deal with, and the risks kind of outweigh the benefits. The chance that it'll blow up and you'll kick yourself later are slim. I'd go with the flat rate up front and build a working relationship.
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