[identity profile] arshes.livejournal.com posting in [community profile] artists_beware
I've been wanting to do this for a while. I noticed a lot of people complain over seeing commissions that go for over $100 dollars. I personally have certain expectations when I commission people for certain amounts. I'm going to use a commission with Barachan to demonstrate a good way to go through commissions. You can crosspost it or add your own thoughts to this post.

History:
First I started off winning a commission from Barachan off furbid. I believe the winning amount went for around $160. (I'll go back and correct this). Since the bid went for so high for a 1 character, PG13 digital color piece with background, I decided to lay out some ground rules for this commission. The reason I did this was that she had complained about other commissioners being difficult, and I wanted to give her a method for how to deal with these customers and to price herself accordingly.

The Conditions:
For a high end commission, you need to allow your customer to chose what should be drawn, but at the same time you need to be in control of the commission - ie they hired you to be the artist, so while you give them a bit of leeway, you don't let them design for you because it makes YOU look bad. That may sound like "isn't the customer always right?" violation, but you need to make sure that you were commissioned to do a work and you don't want it overdone by their influence. If the changes seem unreasonable find ways to steer it into a middle ground.

For each stage, from thumbnails to final piece, I was to sign an art approval sheet which you can get from http://www.creativelatitude.com/links/resources_downloads.html

or
http://www.mediainspiration.com/contents/downloads/designer_forms.php 

I was to sign off each stage, and pay a fee if I had her go back after I approved a stage. The other thing I had her do was keep a timecard of her progress, and I was to see it. So the stages were Thumbnails/Concepts (4 minimum) Inks, Colors, Background. In addition she was allowed to sell prints of the character (though if possible I'd like them to send me a copy of the merchandise if possible - while the rest is sold). I wanted her to make as much money as possible and to see out of curiosity selling potential of the character.

So here we have the thumbnails

Concept 1
Concept 2
Concept 3Concept 4

I asked her which one she thought was the best, and I also gave her my input which one I thought was the strongest. We were caught between 1 and 2 though 2 was a bit stronger favorite.

She then went and did variations of 1 and 2 had suggested blowing a "kiss" to give it personality. She rendered it on both hands.

Alt Concept 1Concept 2 AConcept 2 B

I finally was happy with 2 A (the middle one) and signed off the approval form. I did chastise her  for one thing I consider a rookie error. She gave me concept pictures all facing the same way. So I asked her to flip the image on 2 B

(Edit, in case you're wondering about that rookie error, I posted an journal about it here: Hand Dominance

For Inks, there were really no suggestions but you can see it here:

http://www.anime.net/~arshesnei/baracommission/banimage3_2s.gif

We then went with the coloring stage, and here we encountered a bit of my pickiness on anatomy and so forth.

http://www.anime.net/~arshesnei/baracommission/banimage3_4s.jpg

I wasn't happy with the nipple placement (yeah the nipples! I felt one on the left was too far out) and the highlights on the legs. While it would curve in because of the femur's connection to the pelvis I felt it too extreme. We went back and forth on this a bit, so I had outlined my issue to see if I could be more clear.

http://www.anime.net/~arshesnei/baracommission/banimage3_4-suggestions.jpg

Because I had her rework so much, I felt it only fair to throw in perhaps around 10-20 (I'll need to go back and check) for the changes.

We hit a happy point with this: http://www.anime.net/~arshesnei/baracommission/banimage3_4-changes.jpg

Barachan offered me a few background choices and we settled on the Blue one that many have seen on DA

Here you can find the variations as well as the stages I posted in this entry  http://www.anime.net/~arshesnei/baracommission

If you look here  you can see the final output.

I calculated her timesheet after all the work she did. She was making around 10 by the time she was done with the original stuff, but since I gave her extra money for some rework, she actually was around 11 dollars. This excludes her own equipment fees, research time etc.

Anyways, if you have any questions, feel free to ask. I hope you guys can get some insight that artists really do spend quite a bit of time on these, pieces and depending on quality you should also in return ask for more choice. If you're working on commissions over 100 dollars you should deliver concept sketches so that your customer feels they have some choice without becoming too picky over minute details.


Date: 2007-08-29 09:57 am (UTC)
From: [identity profile] wtfbingo.livejournal.com
Not to kick a dead horse or anything, but I find it really interesting that, in the non-furry world I get, like, $45-$60/hour for stuff that I get beans for in the furry world. I think a lot of people should take that into consideration as commissioners.

Date: 2007-08-29 10:42 am (UTC)
From: [identity profile] tania.livejournal.com
Word. I don't do furry work anymore for that very reason: furries are harder to please than commercial clients and they pay a lot less.

$10/hour just doesn't cut it for art of that quality. Bara-Chan looks pretty versatile; I hope she knows there's an audience out there who'll pay her what her lovely art is worth.

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Date: 2007-08-29 02:54 pm (UTC)
From: [identity profile] amarafox.livejournal.com
Word x3.

As much as I love drawing furry stuff, as long as there are folks who draw better than me charging less than me I won't get many commissions from furry folk. MY rates are aimed more towards the clients I'm dealing with, and are still a little on the low side, but I no longer have any regrets about taking commissions.

I'm partially self employed, and furry art doesn't pay the bills.. unless they're willing to pay what I'm asking! (And some are, which makes me feel awesome)

Date: 2007-08-29 12:27 pm (UTC)
From: [identity profile] lilenth.livejournal.com

My question is that by "non-furry" do you Commercial? No offence intended but a lot of people don't understand the difference between commercial art and private art in terms of price. I had a little "chat" with someone who didn't see the difference a few entries back.

It always amazes me when I see some furry artist bitching that they're only getting $100 for drawing something and complaining that a personal commission that they retain all rights on doesn't pay as much as commercial work sold rights and all for a company to mass produce.

Date: 2007-08-29 12:28 pm (UTC)
From: [identity profile] lilenth.livejournal.com

*do you mean Commercial?

Date: 2007-08-29 02:36 pm (UTC)
From: [identity profile] flyingwild.livejournal.com
Uh, non-furry is pretty self-explanatory to me. Outside of the furry fandom or non-anthro. AKA non-furry.

(I've always found it strange that this comm is so furry art oriented. There's more to art.)

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Re: Thank you.

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Date: 2007-08-29 02:02 pm (UTC)
From: [identity profile] beechan2.livejournal.com
Even just doing private work outside of the furry world *big in the MLP fandom*, I bring in more $ for one piece of artwork than I would if it were in the furry world. I had someone, a friend in the fur world, complain that the quote I gave him of $50 for a marker painting was too much, whereas someone outside of the fur world had no problem with the price for something similar.

Artists have to consider the amount time put into the piece, what THEY feel their art is worth, and covering the cost for replacing supplies and anything else they used while working on the piece. Commissioners should consider that when they're commissioning an artist, no matter the fandom they're in.

~~Bee

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Date: 2007-08-29 01:14 pm (UTC)
From: [identity profile] lilenth.livejournal.com

It also excludes whatever money she makes from selling prints of the final piece.

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Date: 2007-08-30 12:27 am (UTC)
From: [identity profile] turbinerocks.livejournal.com
Prints are inventory and risk, and are generally only viable at conventions. Print sales are actually not worth my time or risk, they're too time consuming and too expensive to produce for only $10 a unit.

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Date: 2007-08-29 02:49 pm (UTC)
From: [identity profile] amarafox.livejournal.com
$100 is a lot in the furry world, but not a lot in the real world. My design rate is $50 an hour, my art rate ends up being about half that...

That being said. For most commissions I will provide my extremely rough pencils for poses (UNless it's a Star Wars commission or something where someone has said 'Surprise me'), then my final pencils.

Once the final pencils are approved, the work speeds ahead and as I only do real media commissions, any changes after I have inked involve a redraw.

I don't allow colour nitpickers or people who want their character drawn in a style that is not mine to commission me for the mostpart as I work in watercolour or have a limited palette of markers and I want someone to commission me because they want me to draw like ME. Them's the breaks, folks.

Anything under $50, with the exception of a con badge, doesn't get a sketch for approval unless the commissioner asks for it ((And then they get one sketch, one set of changes)


Date: 2007-08-29 02:58 pm (UTC)
From: [identity profile] amarafox.livejournal.com
In addition:

My colour nitpickery comment was a bit harsh. I won't be going all warhol on commissioners, I get as close as I can with the tools I have. it's the 'That blue is 50% Cyan, it should be 66% Cyan! I am not paying! Why did you use purple to shade? My character does NOT HAVE PURPLE IN IT' are the folks I have no inclination of dealing with.

Re: To bring this to the middle.

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Date: 2007-08-29 06:45 pm (UTC)
From: [identity profile] thaily.livejournal.com
I'll go with what Amara is saying because I do know her and know her reputation in both the Furry and Starwars community and I know she works as a professional outside of those communities as well.

I've done business with her myself and have to say I didn't spend a penny to much for the service I received, if anything, too little. I'd happily do business with her again in the future.

Date: 2007-08-29 08:44 pm (UTC)
From: [identity profile] neolucky.livejournal.com
This is why I do auctions on deviant art now. People tell me what they're willing to pay, and I draw what they're willing to pay for.

But not everyone has the same formula for their business, what works for me, will not work for others and vice versa. It all boils down to what makes me and the client happy.

I offer several sketches, we work back and forth on things. I don't use a time card, I'm a pretty lax artist and I get by just fine. Professionalism is nice, if you want to get into the industry, but I'm happy just doing it as a side hobby. But it's interesting to see perspectives from a client, with high expectations (or any, some clients just don't give a flip).

However, my professional side resigns with Slipshine.net, but that's another story entirely.

Date: 2007-08-30 02:46 am (UTC)
From: [identity profile] zannyvix.livejournal.com
I'm glad she's happy with the system you guys worked out. Wouldn't work for me, personally. I don't allow major changes after the pencil stage mostly because I work in real media most of the time rather than digitally. The thing most likely to slow up a commission from me is if the commissioner waits until after the piece is inked, or worse, colored, to complain about some quibble. When you're working with inks and markers or paint, that means at the least I have to retrace (and possibly retrace and recolor) the whole damn piece. Real motivation killer right there.

I've "timecarded" myself on occasion to see what my rate works out to hourly. It's about the same as I make at my RL job, but I do it a lot less. I do report my art income to the IRS, which makes me legally a business, but it's a very small one, and I'm quite content leaving it that way. If it became my full time job, it would cease to be fun for me.
(deleted comment)

Date: 2007-09-18 05:13 pm (UTC)
From: [identity profile] foxxieangel.livejournal.com
I wish all commissioners were like you, I've had problems in the past from people unsure of what they wanted in their commission.

Date: 2007-10-18 06:19 am (UTC)
From: [identity profile] iluvhistory.livejournal.com
wow I don't understand why you were attacked. I worked for a record label doing album designs and if I expected the amount they (the company) paid me from private collectors, I'd have a bridge I'd like to sell you ;)

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