Need some advice...
Jul. 28th, 2011 03:44 pmSo I got a PM on the Terraria forums, about doing monster designs for someone's indie game company. Here is a screenshot of the entire conversation.
Screenie doesn't include him saying that they'll have a GDD written up in a few days.
And here is a quick link to the website they sent me.
It sounds intriguing, and I've always wanted to do designs for a video game. It just worries me that I'm not going to be seeing any money whatsoever up front. I don't mind getting paid a percentage of the profits (though, to be honest, 5% doesn't really sound like much :X), but I'd like at least something up front as a show of good faith. Especially considering all of the illustrations I'll be drawing. Front/sides/back views of (what sounds like) over 30 monster designs? That's a lot of work for what seems like a gamble.
That and he's only 17 (according to his forum profile).
So yeah, sounds interesting, but kinda iffy. It'd be a pretty cool opportunity, especially if it ended up actually turning into something amazing and selling well.
What do you guys think?
Screenie doesn't include him saying that they'll have a GDD written up in a few days.
And here is a quick link to the website they sent me.
It sounds intriguing, and I've always wanted to do designs for a video game. It just worries me that I'm not going to be seeing any money whatsoever up front. I don't mind getting paid a percentage of the profits (though, to be honest, 5% doesn't really sound like much :X), but I'd like at least something up front as a show of good faith. Especially considering all of the illustrations I'll be drawing. Front/sides/back views of (what sounds like) over 30 monster designs? That's a lot of work for what seems like a gamble.
That and he's only 17 (according to his forum profile).
So yeah, sounds interesting, but kinda iffy. It'd be a pretty cool opportunity, especially if it ended up actually turning into something amazing and selling well.
What do you guys think?
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Date: 2011-07-29 12:51 am (UTC)no subject
Date: 2011-07-29 12:56 am (UTC)If I am wrong, please feel free to correct me.
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Date: 2011-07-29 12:57 am (UTC)no subject
Date: 2011-07-29 12:58 am (UTC)I'd skip it, %5 is an insult, for a game that may or may not make ANY money, or even be finished.
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Date: 2011-07-29 01:01 am (UTC)no subject
Date: 2011-07-29 01:02 am (UTC)No. I would not agree to this. The probability this will ever get off off the ground is slim to none.
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Date: 2011-07-29 01:19 am (UTC)no subject
Date: 2011-07-29 01:28 am (UTC)no subject
Date: 2011-07-29 01:30 am (UTC)I would avoid this if I were in your shoes.
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Date: 2011-07-29 01:39 am (UTC)I was definitely iffy about it, but yeah, seeing what everyone else thought definitely confirms it for me. If I can't get him to give me upfront money for it, then there's no way I'm going to work for him. Or his "indie company."
And 5% is totally an insult. I highly doubt it'll make a million billion dollars.
no subject
Date: 2011-07-29 01:40 am (UTC)no subject
Date: 2011-07-29 01:42 am (UTC)XD
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Date: 2011-07-29 01:44 am (UTC)17; in most countries he can get away with non binding contracts.
His website is sloppy and gallery is a bunch of stock renders.
5% for concept and designs for a game is laughable; and generally you get paid a flat amount and a cost is agreed upfront in most cases, not a percentage.
In short, nice idea, but definitely NOT a serious business proposal.
Re: Cash upfont
Date: 2011-07-29 02:03 am (UTC)You are a child. You do not know enough about what you're getting into to make promises like that. You should not be seeking artists without a significant budget already in order. Where are you getting the money for this? You cannot enter into a binding contract with anyone, so it means nothing for you to say "you can trust us, honest!" No one with any real sense would work for you for nothing more than a promise that maybe if the game is ever complete and sells a bunch of copies, they'll get 5% of the profits. No. That's not how it works.
Furthermore, it is so incredibly unprofessional for you to post this here, trying to convince this artist to work for you and promising some "cash upfront in a week or two." If you want to offer that to the artist, contact them directly.
I apologize if you are insulted by this, but you need to understand how ridiculous your situation and your offer is. Frankly, it's kind of insulting to even try to get someone to work for you in this situation.
no subject
Date: 2011-07-29 02:04 am (UTC)It COULD be a great opportunity, but the likelyhood of that is very very low.
Re: Cash upfont
Date: 2011-07-29 02:20 am (UTC)I know experienced indy game devs who still give their work away for free! At £20 you are competing with new releases of B level studio titles and AAA titles that are only a year or so old. Indy games like "overgrowth" share your price point, but that has been in development for over two years and has an experienced team behind it, including an in house art guy and a very smart and thorough programmer (he wrote a custom 3D engine for the thing)
As the previous poster said, coming onto this comm is pretty unprofessional. Your post also screams "this guy is in over his head"; for a start, the grammar is dreadful. And I can't even find your company website.
I would like to be proven wrong. I'd love to see some previous games you guys have done (free online games are fine! even well thought out mods/level packs for existing games). But without evidence that you guys know what you're doing and will even get the game into Beta, let alone sell £200,000 worth of product, the artist would be mad to do a hell of a lot of work for 5% of what is likely to be next to nothing.
Re: Cash upfont
Date: 2011-07-29 02:23 am (UTC)Re: Cash upfont
Date: 2011-07-29 02:30 am (UTC)no subject
Date: 2011-07-29 02:33 am (UTC)If you really want to do this, then I'd ask for an hourly wage as well as the percentage.
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Date: 2011-07-29 02:35 am (UTC)no subject
Date: 2011-07-29 02:37 am (UTC)no subject
Date: 2011-07-29 02:38 am (UTC)no subject
Date: 2011-07-29 02:41 am (UTC)no subject
Date: 2011-07-29 02:43 am (UTC)no subject
Date: 2011-07-29 02:44 am (UTC)