Hello again!
I'm returning with more questions. I'm slowly taking commissions and more art trades, and I couldn't help but to notice that some characters are more complicated than others (of course lol). My question is what is a reasonable price to charge for complicated characters? For example, a character with complicated fur patterns (with words and barcodes in the fur... I'm sure you've seen those around) and intricate accessories. Now, I'm not saying that these kinds of characters are bad to have. Everyone has different tastes. Though, I'm sure X Character with several accessories will take more time than X Character that's just a plain anteater.
Also, on doing trades, I wanted to ask if it was fair to deny someone a trade because his or her character is more complicated to draw? I don't mind a challenge in art here and there, but some designs I know turn out to be too tedious for my liking. And if so, what would be the best way to tell the person “no” without sounding too mean.
Thank you for your time!
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Date: 2011-08-29 12:38 am (UTC)As for excessive extras as commissions, the amount to add on would depend on what your rates already are. I think it would be fair to add 10% or a minimum of $5-10 for wings, for example. Prices should be fluid depending on the amount of work put into them, and if you were so inclined you could charge less for aspects that you actually enjoy drawing I suppose.
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Date: 2011-08-30 08:28 pm (UTC)Hm. Since I generally don't charge much for my art, $5 seems about goo to me.
Thanks again!
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Date: 2011-08-29 12:51 am (UTC)I generally add $10 extra for complicated markings or wings, but YMMV.
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Date: 2011-08-29 12:55 am (UTC)no subject
Date: 2011-08-29 01:19 am (UTC)no subject
Date: 2011-08-29 01:29 am (UTC)no subject
Date: 2011-08-29 02:15 am (UTC)As for trades I'd say "That's a bit more complicated than I anticipated. Can I simplify the designs or is there another character you'd like me to draw instead?" It makes the decision on how to proceed theirs.
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Date: 2011-08-29 02:53 am (UTC)As for the trade, you could ask them to give you several different characters to choose from. Like that you have more variety to pick the one you'd have the most fun doing a design for. Though you run the risk of all of them being crazily accessorized. Otherwise everyone else's suggestions are great.
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Date: 2011-08-29 02:55 am (UTC)no subject
Date: 2011-08-30 08:30 pm (UTC)I also give the person multiple characters to draw. I honestly only specify characters for commissions.
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Date: 2011-08-29 03:13 am (UTC)Eeee Felidae!!!
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Date: 2011-08-29 03:48 am (UTC)no subject
Date: 2011-08-29 05:26 am (UTC)More on-topic for me: it's just practical to charge more for characters that are going to eat up more of your time and other resources due to their complexity. If someone wants more complicated work, they pay extra for more complicated work, in just about any field. Hiring a construction company to build you an entire house is going to cost more than hiring them to build you a single room, for example. (Kinda silly comparison, I know, but it's what I've got.) How MUCH extra you should charge, I couldn't claim to be expert enough to advise you on.
On art trades: I have a character that's a living technicolour yawn. In art trades, I'll look at the character the other person wants me to draw. If it's significantly simpler than my own (which is usually the case), I'll offer to draw them two characters for my one, or else suggest they make mine as simple as they like, depending upon how much time I have to work on trades.
Likewise, when I commission someone for that same complicated character, I'll let them do a simplified version or offer to pay them extra if it's beyond what they were reasonably expecting to draw for the money.
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Date: 2011-08-30 08:36 pm (UTC)It's also nice to know you're understanding if the artist wants to raise the price to draw your character. Hopefully, most of my commissioners will be as understanding. As for trades, I also like that take on it. Then again, it all depends on what the person considers complicated.
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Date: 2011-08-31 07:47 am (UTC)Also: Felidae was the first time I saw dead kitten fetuses in an animation. I hope it's the last. XD
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Date: 2011-08-31 02:30 pm (UTC)What can I say? It's a weird movie, but it's still good, lol.
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Date: 2011-08-30 08:31 pm (UTC)no subject
Date: 2011-08-29 04:41 am (UTC)Though I usually err in the favour of the commissioner...
But something like a tiger or whatever I'd just treat as normal even though it's more work. It's splitting hairs for me to charge extra for something like that.
Wings or some fancy tattoos that I know are going to increase the time spend on it are like +50% (so half of having added a second character).
Something like wings, and tattoos, and robot arms, oh and it's a taur, that's really like drawing two characters to me so it's going to be the cost of two characters.
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Date: 2011-08-29 08:15 am (UTC)For trades? I had to stop offering these because I NEVER was requested to do something simple...it was always some transgendered-herm with a macro theme with 8 wings, 3 tails and a split tongue trying to swallow some inflatable pool toy while in a three some with two other characters that look just like the first! I find that many people hunting for trades are those who can't get an artist to take a commission for their characters/subject matter. You have to put your foot down if you're not comfortable. You WILL be taken advantage of if you don't.
tl;dr
if you feel undercharged for complicated characters, charge more
don't feel guilty about declining complicated characters in a trade offer
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Date: 2011-08-29 08:30 am (UTC)I agree with this post. If you have a TOS you might say "note: prices are subject to change" or something. I usually don't open commissions up to overly difficult stuff when I'm using a set price list (usually stating the commission is for a full-body picture, normal pose, etc). If I take on private, separate commissions I usually name my price after I've heard what the commission entails.
I don't do trades EVER. I did yeeears ago, but I am really bad about doing my end of the trade because unless I get paid I will put RL things first. I might do gift art sometimes... I am an example why people shouldn't do trades, because the other person might not be fair or forget, etc etc.
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Date: 2011-08-29 08:39 am (UTC)no subject
Date: 2011-08-29 02:04 pm (UTC)I was so glad to finish my half in like 10 minutes. I just gave it to her, but of course she came back again and started asking for another trade THE NEXT DAY.
I'm just not doing art trades anymore. :/
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Date: 2011-08-30 08:44 pm (UTC)I've somewhat run into that problem with my trades. The people were basically trading me doodles for a full digital image. I was ok the first time it happened. Then someone did a doodle for their half and got my character wrong. It was either that or they assumed I'd say "yes", because they had the drawing up as soon as I told them I would trade with them. It unsettled me.
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Date: 2011-08-31 12:20 am (UTC)no subject
Date: 2011-08-31 03:28 am (UTC)But, yep, I just gave them a chibi for my half and moved on to the next trade. I try not to be picky with my art trades, but some people are pushing it.
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Date: 2011-08-31 11:28 pm (UTC)no subject
Date: 2011-09-01 02:21 am (UTC)I feel taken advantage of in the end. This problem has just started happening, I don't want to close down trades... but it has been looking like a good option lately.
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Date: 2011-08-29 08:48 am (UTC)no subject
Date: 2011-08-30 08:45 pm (UTC)no subject
Date: 2011-08-29 03:48 pm (UTC)As for trade, just tell them you actually just got busy on some other project. >.>
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Date: 2011-08-30 08:47 pm (UTC)no subject
Date: 2011-08-30 07:30 pm (UTC)I also have what's referred to in the price list as "complicated engineering" fee and I specifically list "extra limbs beyond that which the species would normally have" as an example. If you want your winged cattaur balancing on two back legs, that is a LOT more complicated to engineer than a horse doing same because there's so many limbs involved and I CAN'T look at photos for reference of how far to tuck the leg under to counterbalance the weight of wings, direction to turn tail, angle to hold wings at for balance, etc. I may have to make custom weights to put in the feet and may spend hours just building the skeleton for your sculpt, moving a one a tiny bit this way, curling a tail that way, etc. tiny details that won't be visible at the end, but if they're wrong, means the whole thing may collapse under its own weight.
and if they want it with moving or motorized parts, that adds even more.
so yeah, a simple sculpt with a really generic paint job from me might be 1/10th the price of something that was massively complicated and mechanized or repositionable.
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Date: 2011-08-30 08:50 pm (UTC)Thank you for your input!