(no subject)
Mar. 25th, 2006 05:30 pmSo . . . how long does it actually take all of you guys to finish commissions, or how quickly do you expect your commissions to be finished?
Reason I'm asking is because I've had this commission for a while, and I'm taking a long time. The first part of the delay wasn't my fault, my tablet had broken so I had no way to finish it. But I've had a new tablet for a while . . . and my problem is I'm just not inspired to work on it and feel like I'm actually doing a good job. I am working on it and I will finish it, I'm just wondering when latness gets to be unacceptable. I don't neglect to reply to any of his emails inquiring about progress, but I'm starting to feel guilty nevertheless. At the same time, I don't want to rush the piece in fear that it'll turn out badly.
Reason I'm asking is because I've had this commission for a while, and I'm taking a long time. The first part of the delay wasn't my fault, my tablet had broken so I had no way to finish it. But I've had a new tablet for a while . . . and my problem is I'm just not inspired to work on it and feel like I'm actually doing a good job. I am working on it and I will finish it, I'm just wondering when latness gets to be unacceptable. I don't neglect to reply to any of his emails inquiring about progress, but I'm starting to feel guilty nevertheless. At the same time, I don't want to rush the piece in fear that it'll turn out badly.
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Date: 2006-03-25 11:45 pm (UTC)Since you've had this one out for a while, I'd suggest just taking a day or two and giving yourself the goal of finishing the piece that day/weekend. You'd be surprised how good something can come out if you just set a goal to get it done. Plus, it'll be off your conscience and you won't have to worry about it anymore.
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Date: 2006-03-25 11:50 pm (UTC)As Razzek said, set a goal for yourself. :3
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Date: 2006-03-25 11:56 pm (UTC)no subject
Date: 2006-03-26 12:01 am (UTC)no subject
Date: 2006-03-26 12:02 am (UTC)In my experience, though, it's never actually "too long" to wait as long as you are on the ball with keeping in touch with your client, sending them an e-mail once every 3-4 weeks to let them you know you are alive, haven't forgotten about them, still care, and still plan to finish. The only real tangible reason I've heard for anyone to be unhappy with having to wait an excessively long time is when there was a promised deadline that was missed and has passed. Otherwise, a vast majority of clients tend to be patient enough to want to see the work without feeling slighted or cheated for having to wait for it, because most understand that it is worth the wait for a quality product.
Of course, there are some who simply don't get that, and will make a scene, which gets them nowhere; but I won't name names......
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Date: 2006-03-26 12:13 am (UTC)Media too, i am usually quiker with reall medias and take twice as long with digital.
Also depends on whatds going on in my life and how communicable my commissioner is.
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Date: 2006-03-26 12:53 am (UTC)no subject
Date: 2006-03-26 12:58 am (UTC)no subject
Date: 2006-03-26 01:29 am (UTC)I've found most commissioners are very understanding and realize that a lot of us have pressures to deal with like school, a regular job, etc. that may delay a commission. Even lack of inspiration is a valid excuse, I know what that's like. Basically, I find the best policy is to be completely open and upfront with the commissioner, give them options. If they really want the commission now, tell them you'll do your best but make them aware that the rush job may lower the quality. Give them an option of a refund if you really can't finish it in the allotted time. But typically I find commissioners take the third option and are more than happy to wait to get a quality piece so long as you reassure them that it will get done (of course there are exceptions, like gifts and stuff, at which point you need to asses in the first place how long it will take you to get the piece done and if you feel you can't do it, tell the commissioner upfront before any payment is exchanged).
I have found that if I really need to get something done, I can actually devote one solid day to it, sit down, and complete the whole thing without too much quality loss (sometimes even none if I'm really motivated). Obviously those are not optimal working conditions, but if need be, you'd be surprised at what you can accimplish when you really focus (I also recommend having food handy for any "marathon commission days" like this, because food always helps me focus better, keps your blood sugar up and stuff).
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Date: 2006-03-26 01:47 am (UTC)Varied as well, I'm taking a long time over some recent commissions because I've messed up my shoulder. Otherwise they might be done by now.
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Date: 2006-03-26 03:19 am (UTC)no subject
Date: 2006-03-26 03:35 am (UTC)no subject
Date: 2006-03-26 06:20 am (UTC)I take a long time too, and I feel guilty as well but on the other hand, if you stay in contact with the customer and tell him/her that "If I'm taking too long, just ask for a refund and I'll give it to you." in my experience customers don't mind waiting as long as you're honest and they know that you're eager to give them the best you can.
Run-on sentences ahoy ;)
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Date: 2006-04-05 06:35 am (UTC)no subject
Date: 2006-03-26 10:17 am (UTC)It depends on the artist and commissioner. I usually don't actually take more than say two weeks, unless the piece is particularly complicated or they want a species I'm not used to, or they want a hard background, etc. I tell them how long I think I'll take beforehand but I try to avoid making an actual promise or anything.
With the commissioner, I think experience on their end is important. The impatient commissioners I've met usually tell me they've never commissioned anyone before, or that they were lucky and got artists that were fast, so they wanted to hold me to that expectation, too. To make it worse they seem to be more patient until they see the approval sketch and then send payment, as they seem to expect the piece to be inked and coloured just a day or two after payment (for me, colouring is the hardest part).
But as I said, I think experience is key. I read a post on some forums a while back from someone looking to commission a Furcadian Portrait artist. They said in the original post that they wanted it done in one day, two at most, and stated that their reasoning was because they had commissioned someone before that had managed to do all that work in just one day. Of course, she got plenty of people telling her that if she wants a good portrait she better lighten up, because she won't find many (if any!) GOOD artists willing to do anything in just a single day for all of 10 dollars.
Anyway, for me, if I was just doing a simple character sketch with no inks or anything, I'd try to get it done in two or three days and I'd start to feel guilty after a month. Anything more complicated/detailed than that and I'd probably start to feel bad in 3-6 months, but plenty of artists take even longer than that, and the commissioner eventually has to decide between waiting and getting the best piece or getting it sooner and sacrificing quality.
Also, I tend to try to speed up the process after I receive payment. Something about knowing I have their money motivates me into getting it done as quickly as possible.
And lastly, I think if I were commissioning someone, I'd ask them how long they expect it to take if they don't tell me to begin with. I'd try not to get my hopes up to get it that soon, but I'd probably start getting antsy after several months just out of excitement for the piece. I'd probably give them up to six months before getting worried, and talk to them about it and go from there.
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Date: 2006-03-26 12:34 pm (UTC)no subject
Date: 2006-03-26 12:35 pm (UTC)I like a 4 week turn over, simply because it A) It is an agreeable timeframe for both artist and commissioner B) The deadline was agreed before work began C) Deadlines keep me working and prevent undue procrastination D) You as an artist will look good for having a reliable turn over and commissioners will feel secure buying art from you.
If I ever have a delay, I e-mail the commissioner asap, outlining the problem, the new predicted date of completion, and openly offer them a refund if they can’t wait for me to finish. ‘Bumming around’ because I’ve lost my ‘inspiration’ is not something I feel most buyers could relate to or sympathise with, however true to life it might be for the artist. Sometimes this means an uphill struggle with art you might not be 100% satisfied with. But if a commissioner can see progress (I suggest a URL with regular WIP updates they can review weekly), then most will hang in there until the artwork satisfies both parties.
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Date: 2006-03-26 04:55 pm (UTC)no subject
Date: 2006-03-26 05:23 pm (UTC)If you want to professionally accept commissions, then have a set date/time spelled out when the items is ordered, and stick to it. Work until 5 am if you have to. Unfortunatly, we do not get paid for overtime (unless it's bought as a rush order) but that's life.
I don't commission people who cannot give me a good estimate of when it will be done, as it makes me assume they are a) not professional and might go bankrupt/run off/etc or b) do not know the medium/figure/etc enough to do a good job if they do not even know when they might be done.
Inside the furry fandom, it doesn't matter so much, but out in the public world, people want what they paid for when it was promised to be done. They probably won't complain if it isn't but they might not buy from you again in the future.
I actually give a deadline a week or so beyond when I figure I will be done. One for a buffer if something happens in my personal life to hinder me, and also so I can call them up early and say it's done, and they get happy for me being ahead of schedule :D
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Date: 2006-03-26 05:37 pm (UTC)Often I'm not inspired on working on a piece either, everyone gets like that, especially when it's been giving you trouble. Or you've been working on the same thing for so long and it's getting boring.
My advice is to leave it. But only for a day or two. Set yourself a time to work on it, and stick to it. Like, I make informal agreements with myself to work on a particular piece when a good tv show is on. The tv is my reward for trying and it makes me work fiendishly during the commercial break to do a bunch of things that require all my attention before the show comes back on.
More often than not, I get engrossed, and work on it all throughout the next show, even if it's something I dislike but I don't even want to stop long enough to turn the tv off :)
A writer (sorry, don't remeber who.. might have been the foreward in one of my Starwars books..) once wrote that even when he didn't want to work on a manuscript, he had a set time that he sat down and punched out 20 or so pages. Sometimes it was like pulling teeth, and other times the words wrote themselves. And, at the end of it, all parts of the story were written identically well. Even when uninspired, he could do good work, and that's how he knew he was a good writer.
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Date: 2006-03-26 08:23 pm (UTC)no subject
Date: 2006-04-15 09:40 am (UTC)I try to keep in touch when I can, though, excepting the one commission where I lost my reference because I also lost his email address and couldn't find it by Googling.
And then most of my other stuff takes 1-2 weeks, and I'm never late (nor, usually, really pressed for time) for the LJ art exchanges.
I'd say work on the bits that don't require much dedication in the meantime, so that you make some progress. (Character construction and flat colors usually are easy enough to be done mechanically, for instance.)
-Alexandra