[identity profile] suzaku-ou.livejournal.com posting in [community profile] artists_beware
Around July, I requested to be an artists for a game project (that would commercial, but would have all the team members working on it for free and profits would be divided amongst them...I'm not sure how it would work, seeing as most of the members were minors anyway...), and was accepted.

I was eager to lend my art skills (however low they were) for a game project that seemed interesting.

However, now I am regretting my decision to work on any game artwork at all. Due to the content and nature of the game's premise, I thought that the group members would all be of legal age (or matured, at least), but I was wrong...



All of the team members are 18 and younger, and I'm the oldest member there. The atmosphere is very unsettling for me (I don't dislike minors, but it is awkward for me to work with people who are my niece's and nephew's ages, especially when the leader is directing me and he brings up irrelevant personal topics like religion and romance). The leader is also very demanding, and while I can sympathize with his vision for creating a professional game, I am not motivated enough to endure so-called 'critique' and go through 15+ edits of a simple CG (before AND after the CG completion) when my own commissioners only get 2 edits, tops--and they actually pay me.

For example, you don't say that you like someone's art style, have them draw you a sample, ask them to change the art style and then request 5+ edits on a base, and then even request 5+ edits on the full CG when everything has already been inked and colored. 

I don't want to seem like I'm money-grubbing, but along with working with many people much younger than me, working in a position where I have to change my art style and edit far too much for a simple figure CG, as well as dealing with frivolous personal topics, marketing, and other issues, I really don't see myself working with this group long-term.

I keep thinking that I was stupid to accept a position where I would be over-worked, especially during a time when my family was going through a financial crisis. I was even scolded for working on a free project when I could have been working to clear older commissions.

Plus, I really can't work with a person who can only think about profit. It's common sense, but I honestly can't work with a leader who only thinks of making back profit after he sells his game and the individual group members' work is yet to be factored into that.

i.e. "I really want to get this game done so that I can hurry up and sell it at a convention."
I don't think much can come out of a $10 digital download or a $3 demo disc when 14 people are working on it... But money isn't the reason why I want to quit.

As a college student who might graduate in the next year or so, I don't want to be bossed around by high school students for a job that I neither enjoy nor is beneficial for me in the long-run.

I've had many commissioners contact me only to ignore my replies when it came to project work, but this group was eager to take me in for free... However, after taking 1.5 month(s) to work on a single sprite, it made me realize that this was fruitless for me, and now, I could care less about getting 'exposure.' 

And it hurts me a little, because even though I'm not that good of an artist, I also like my ego getting stroked every once in a while, and I suppose that's what made me stay for a while. But I'm done now. They can find a better artist to work for free (even if they say otherwise). I'm grateful enough to have the time to work hard, try my best to improve and be commissioned by people who actually understand the value of an artist's effort.

I apologize if this next part is offensive... It also irks me a little when some people say, "I would love to hire you, but I am a high school student and cannot afford to pay you." I don't know how to respond to that because when I was a high school student, I would save up money until I was legal and had a paypal account to actually commission someone. I don't know if I should pity people who say that or not...especially when there are some skilled artists who do work for free... (not that I'm advertising this since I support freelance artists)




I really regret requesting to be part of this project but have no idea how to turn them down when I've already completed 1 sprite for them and even gave them the high-resolution file. I just don't want this guilt of avoiding them to be present anymore. I have commissions, a life and college coursework and don't want to deal with this other problem in my life, especially when family members and friends have suggested that I just quit working as the group's artist. 

I am an animu artist and love drawing but I just can't work for 'free' in these type of conditions. I've always just drawn free for friends and family, so doing it in such a demanding environment under people younger than me is awkward and draining in my opinion.

I also have a question on whether or not any artist should agree to this?
"I would consider that it's work for hire, and I retain full copyright of the work and have the right to use it anywhere I want without giving credit to you. And you can't use the work as your portfolio and to show it elsewhere.
If you agree to the term, and are able to do (3), then I would consider giving you a continuous work per month, where you will draw certain amount of images for me."

If anyone would like to give me advice on this (please be constructive), I will gladly listen. Thank you for reading my rant.

Date: 2012-10-06 09:40 pm (UTC)
From: [identity profile] neolucky.livejournal.com
As a professional contractor, I cannot tell you how often I am approached with "free" project ideas and work. Every week, just about.

The big mistake here was agreeing to work for a company that had no room for budget. The entire model of "percentage of sales after finished product" is one that generally fails. There are times when it's appropriate, even fun, to work on projects...but it sounds like you didn't do enough research on this "company" before you leaped headfirst. If these are not trusted friends, or even adults, I would have backed off immediately. This is not meant as an offense, it is simply a mistake made often by those just dipping into this line of work.

You are not under contract or obligation to continue. You have not signed over any rights to this company of work you've done, and I believe you still retain all IP until you officially sign it over. I could be wrong however. There are such things as verbal agreements that can hold. But I have a feeling this 'company' of minors won't be coming after to you in court. So I don't see a threat.

Simply tell them you don't have time to dedicate to a non paying job, and that you have other opportunities elsewhere. It's not rude, or even wrong, to decline work like this. You are not "for hire" because you aren't being hired or even paid. You donated time and volunteered your efforts to a fruitless endeavor basically.

I would give them the pixel art for free, unless you have use for the image I wouldn't fight over it as you did go into this entire project with hopes or working for them in some light. It'd be polite to let them keep the work you did do, out of courtesy and might make parting even easier for them as they will probably be upset that you're dropping it.

----

Don't get me wrong, I really love working with young artists but generally I would not ever go into an agreement without first knowing every little detail about the company. (if they are a company? do they have a license? Or are they a makeshift studio?) Ask for website details, work history, budget...all that good stuff, before jumping in. Hope it works out!

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