How to talk to artists...
Jan. 5th, 2011 10:40 pmHi! I'm heading off to FC next week and I'll be running a panel on How To Talk To Artists (unless somebody else wants to do it , please please please let me know! Or if you'd at least like to come and help that would be great too!). I'm hoping some of you artists may have some points and tips to share with me to pass on to commissioners. I think this could be a very informative panel for people.
So far I pretty much have:
-I don't need your full character history, just a description of what you want.
-character refs are awesome
-we are not art machines...art takes time to make
-if you know what you want feel free to give us tons of detail...it leaves less guesswork for the artist and you'll get what you want
-don't complain about the price. The artist sets the price that makes the art worthwhile for them to make. If you don't like their price then find someone in your price range.
-be polite
-don't be a creepy stalker
-just because you bought something does not make us friends
Ummm, anything anybody can add would be fantastic!
If any non-artist people have anything they'd expect from or like to get out of a panel like this one, that would be extremely helpful too!
* I know this is kind of last minute, but I had responded to a LJ post months ago that I was interested in maybe running that panel and then promptly forgot about it until I was contacted a few days ago...
So far I pretty much have:
-I don't need your full character history, just a description of what you want.
-character refs are awesome
-we are not art machines...art takes time to make
-if you know what you want feel free to give us tons of detail...it leaves less guesswork for the artist and you'll get what you want
-don't complain about the price. The artist sets the price that makes the art worthwhile for them to make. If you don't like their price then find someone in your price range.
-be polite
-don't be a creepy stalker
-just because you bought something does not make us friends
Ummm, anything anybody can add would be fantastic!
If any non-artist people have anything they'd expect from or like to get out of a panel like this one, that would be extremely helpful too!
* I know this is kind of last minute, but I had responded to a LJ post months ago that I was interested in maybe running that panel and then promptly forgot about it until I was contacted a few days ago...
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Date: 2011-01-06 05:49 pm (UTC)no subject
Date: 2011-01-06 06:09 pm (UTC)(no subject)
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Date: 2011-01-06 05:49 pm (UTC)I know you're passionate about your fetish...but the artist may not be
Never use "well I've done this in real life before" when describing a fetish scene you want drawn.
Deodorant is important, an artist shouldn't smell you from behind their table
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Date: 2011-01-06 05:52 pm (UTC)(no subject)
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Date: 2011-01-06 05:50 pm (UTC)I do have some suggestions, though. It might be nice to give people an idea of what who expect in return from an artist. How to set a reasonable deadline if necessary. How much communication should be expected from the artist, and how to tell when "enough is enough" so to speak. It's nice to protect the artists, but sometimes the customers need a little protection too!
Maybe mention how important it is for a customer to CAREFULLY read and fully understand an artist's TOS before the commission officially begins. Explain the importance of a TOS and how reading them can maybe even change a customer's mind about commissioning that artist. I've come across some TOS's that were just plain ridiculous (no refunds EVER, etc). They help you understand what you're getting into as a customer, as well as protecting the artist.
Aside from that, I think it sounds great! I especially like the note there about not buying the artist's friendship. If I had a nickel for every time...
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Date: 2011-01-06 05:54 pm (UTC)Definitely don't lounge in front of a table if there are other people interested in talking to the artist about something. I think that probably falls around the "not friends" bit. I guess its fine if you want to look at the stuff they have, but don't spend exorbitant amounts of time there, especially if they're busy? I see that a lot at anime cons.
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Date: 2011-01-06 05:54 pm (UTC)(frozen) no subject
Date: 2011-01-06 05:56 pm (UTC)no subject
Date: 2011-01-06 05:57 pm (UTC)Be sure of what you want to begin with. Know that there is a time to suggest changes -- during the sketch phase! Requesting changes in later stages compounds the work needed to fix them, and if you find yourself changing your mind drastically later, expect to pay heftily for it.
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Date: 2011-01-07 01:30 am (UTC)(frozen) no subject
Date: 2011-01-06 06:01 pm (UTC)(frozen) no subject
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Date: 2011-01-06 06:04 pm (UTC)http://www.furaffinity.net/journal/752264/
http://www.furaffinity.net/journal/989763/
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Date: 2011-01-06 06:05 pm (UTC)Some artists enjoy that, it helps break up the monotony of the day. Some do not, they want or need to concentrate on customers or their art. If you want to shoot the breeze, ask them if it is okay. If they are busy or not interested, they'll tell you; if they are receptive, you just might brighten their day.
- Homework. Some artists insist on it, some prefer it and some do sketches at the con only. Ask which they'd prefer, and go for it. In general, the longer you're willing to wait for a piece, the less stress for the artist and the better a piece you will get.
- Ask an artist what their highest-profit item is. Some make more money off their sketches then color. Some make more money off their color work then their sketches. Commissioning a higher-profit item is a nice gesture and also will tend to get you a better picture!
- Another great technique is to go to a really busy artist you know, and asking them for an artist reference -- someone they'd recommend that may be hurting for business. You'll usually get an excellent picture, the recommended artist will usually be quite grateful, and the recommender gets to do a friend a favor. Everybody wins.
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Date: 2011-01-06 06:07 pm (UTC)(no subject)
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Date: 2011-01-06 06:06 pm (UTC)Just because you know phrases like "worgen-type" and "therianthropic" do not assume that this means anything whatsoever to the artist. The artist is probably not in your particular subset of fandom. If you have a body type in mind and the commission will be ruined without it, include reference material, do not use vocabulary specific to your particular subset and expect the artist to know what you're talking about. Furry is occasionally bad about that.
As general courtesy, do not say "Hey, this reminds me of ______." You are probably just trying to make conversation and mean well, but it does tend to come across as "You un-orginal sod." There is so much "OH GOD, YOU COPIED ME!" rife on the internet that a lot of artists in fandom just plain hate to hear this phrase. (Others undoubtedly don't care, but if you're trying to compliment someone, this one has low odds of success, and high odds of smile-nod-gritted-teeth.)
DO NOT BLOCK THE TABLE. This one often doesn't get mentioned, and applies to more than artists. Browse, by all means! Buy art! Chat a bit! But if there are people crowding up behind you, and your business is concluded and now you're just talking at the artist, it is the time to thank them and withdraw. Do not stand and talk about things important to you for twenty minutes. You may think you're making a connection, but you may well be costing the artist money by blocking access to their table for other people.
Do not go behind the table unless they specifically invite you to do so. Do not ask to sit in any free chairs they may have. Do not pull up your own chair. If you hear the phrase "Oh, no, I don't need to be anywhere for an hour, so I'll just hang out here," cross your lips or brain, and you have no reasonable expectation of being in the artist's will, you probably need to go away.
Do not offer to watch the artist's stuff unless you are con staff, the person at the table next to them or know them well already. You may think you're trying to be helpful, but this actually comes across as creepy and inappropriate to a lot of people, particularly unaccompanied female artists.
All I can think of offhand--hope that helps!
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Date: 2011-01-06 06:15 pm (UTC)(no subject)
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Date: 2011-01-06 06:09 pm (UTC)Also something in there about how to keep in touch with an artist who doesn't finish your commission at the con. This also happens so often, so deadlines are great, or contracts or -something- preventing the artist from running off with the clients money and ending up on this community =p.
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Date: 2011-01-06 06:28 pm (UTC)(no subject)
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Date: 2011-01-06 06:11 pm (UTC)Politely talking about expectations of each other before the commission starts helps to prevent a lot of the most common nasty surprises and problems that we often see here.
I think many artists are starting to come up with some basic guidelines/terms and might offer these terms to the client BEFORE the client has to ask about them specifically, but if not there is no harm in asking!
I say this with some hesitation, because I don't want to sound snippy, but I really believe that any artist worth working with will not mind your polite questions. Some considerations and things you can ask:
- How the artist expects payment(s) to be made and when.
- What the artist feels is a fair deadline or soft deadline for the piece.
- If you are expecting any rights to the image, politely specify.
- How revisions work and if you can expect to see a sketch or WIP at any point to make said revisions.
- Contact information. No, not creepy stalker contact info.. but at least an email or website where you can easily reach the artist. Be respectful with this information (while most artists are friendly, an artist is not automatically your best friend when you commission them). Especially at a con! Make it a note to at least write down the artist's name and an email or something when you get a commission from them. Cons are crazy and there is a chance you might need to contact them using the internets if you don't see them again during the con.*
* I don't even know how many times Joe Furry has come up to me at a con and asked some variation of "Do you know this person that draws (wolves/foxes/mongooses) because I commissioned them yesterday but I forgot who it was." or even asking if they commissioned me during the convention... really? Cons are crazy, but at least make a note in your phone or on the back of your hand, or take a business card so that you know the artist's name. XD
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Date: 2011-01-06 06:12 pm (UTC)Perhaps stress that the basics are important when giving a description, seriously I once got a character description that was "a red fox" followed by about thirty odd weapons he was apparently carrying.
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Date: 2011-01-06 06:14 pm (UTC)(no subject)
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Date: 2011-01-06 06:13 pm (UTC)I have a vision of "the artists and the fanboys should be friends (//www.youtube.com/watch?v=bHw3xadHorw)" now. Thanks. :-p
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Date: 2011-01-06 10:57 pm (UTC)This is my inner child breaking free and I refuse to hold it back.
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Date: 2011-01-06 06:18 pm (UTC)"How to commission an artist" might be a better title.
- Put your name and address in your sketchbook just in case.
- Exchange contact info such as an e-mail address.
- Use copies for reference rather than originals.
- Don't talk the artist's ear off if they're trying to work. They might want to chat, but don't always have the time.
- Don't stare or try to hover over an artist's shoulder if they're working.
- Artists won't have time to read a novel, a list of details is better.
- If you have questionable fetishes, might not want to discuss them in public. It's hard for an uncomfortable artist, stuck at a table, to extract themselves politely from a conversation about diaper soiling.
On the note of people who think commissioning an artist makes them BFF; "The artist will likely want to maintain a detached, business relationship during the transaction" might be a more diplomatic way of putting it.
Other points I encountered at cons:
- Wash. No-one wants you around if you stink.
- In the dealer's den/artist alley, don't block the table, you might be costing the artist customers.
- It pays to come prepared and bring a binder or something else to keep your purchases safe in.
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Date: 2011-01-06 06:25 pm (UTC)(no subject)
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Date: 2011-01-06 06:26 pm (UTC)Conventions are great places for colds and other nasty germs to spread, so I know the few times I've been at a convention, I keep hand sanitizer on my table and avoid handshakes and hugs from people I don't know, as a general rule. Some people want to get very touchy, and while I get that they're only trying to be friendly, I've also caught a very nasty stomach virus at a convention before, and have no desire to do so again...
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Date: 2011-01-07 04:30 am (UTC)(no subject)
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Date: 2011-01-06 06:26 pm (UTC)no subject
Date: 2011-01-06 06:57 pm (UTC)Like they go "My character is a fox about 6 feet tall, black arm socks, and I want him reclining in this position and oh by the way his penis is 8 inches long and has a piercing". This is AFTER I told them I don't do adult work. The reply is "I knoooooow I just wanted to see if you'd do it"
Seriously? XD I'll just play it off like "oh okay I'll get right on that HEEEEEY WAIT A MINUTE! Oh, you!"
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Date: 2011-01-06 06:29 pm (UTC)It's very very common in this community to see commissioners who have set a deadline which has been missed, and missed and missed again. They allow feckless or just disorganised artists to mess them around, fail to send them their art, fail to return art LENT to them as reference material or even entire sketchbooks, and they don't assert their rights. It's lovely to be nice to people, but do it too much and you will be treated like a doormat, and if too many people act like doormats it encourages bad artists to think that such treatment is OK for everyone.
You should make buyers aware that once the seller has committed to something, it is not inappropriate to hold them to that. Of course there may be extenuating circumstances, but in general "I spent your money on groceries and oh, your picture will be 2 years late if I ever get round to it at all" is not acceptable, and telling an artist that is is not acceptable is OK.
(I think this is why catzero has made those two locked comments: saying "you must do this and this and that" can come off as prescriptive and rude unless you acknowledge the artist messes up sometimes and help them navigate how to talk to a BAD artist.)
I would personally dedicate 1/3 of the session to how to commission a good artist, 1/3 to how to deal with problems caused by a bad artist, and 1/3 to questions and discussion
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Date: 2011-01-06 06:32 pm (UTC)(no subject)
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Date: 2011-01-06 06:37 pm (UTC)Another thing way to handle it is maybe to say the character ref should be like your'e describing this character to a police sketch artist. You'd want them to know height, weight, leg count, colors, etc...not personality, religion, ecosystem, etc...(unless ecosystem had something to do with the background of the commission I suppose).
If you know your commission is large and might not get done in time bring a card or something with your own contact information on it and write down what your commission was on the back and give it to the artist. While that won't guarantee that the artist won't lose it, losing contact with an artist seems to be a theme of posts here post-con.
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Date: 2011-01-06 06:39 pm (UTC)Tell the artist which way to lean for your character if it's important. If you have red orange feathers, should those lean closer to red or to orange? Should your character be more round and cute or boxy and solid?
Don't be afraid to give the artist more artistic freedom. You can ask for something as general as you like (e.g. having a picnic) and let the artist fill in the rest. Sometimes that'll get you more interesting pictures as the artist generally knows what they're doing. That picture of the picnic might not be at midday, eating sandwiches like you were originally picturing, but it might be at sunset, and more relaxed, which might make a better illustration.
If you have questions about the transaction, ask, and discuss before we start (and after reading the TOS). We may be able to discuss something that seems unclear, or even compromise. That's another thing that you may want to consider touching on, really read the TOS, and discuss them like an adult and artists might be more willing to discuss changes to their normal TOS.
Remember that these people are there as professionals first, fans second. Treat them like you might interact with an employee elsewhere. Asking about the products is fine and generally encouraged if you're thinking about it, but artists aren't there to be your best friend. Above all, remember that not all topics are appropriate in a professional setting. This especially includes, do not tell them what is or is not easy for them. That's a huge turnoff. You wouldn't tell your mechanic how easy it is to change something on your car, so don't tell your artist how easy it is to change something on a picture. (You can still ask them to change it, but they know what they're doing, that's why you commissioned them.)
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Date: 2011-01-06 06:40 pm (UTC)(no subject)
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Date: 2011-01-06 06:40 pm (UTC)-Going to agree on the point to please be mindful that "This reminds me of X's work" can *sometimes* be seen as an insult. There's kind of a fine line. This reminds me of Michaelangelo, or Norman Rockwell, for example, has never insulted me, in fact, quite the opposite. I'm sure a lot of artists would like their work to be compared to a generally accepted non-fandom master. This reminds me of "popular furry artist X", to some people, does have a note of "I like artist x's work better and therefore this is why I'm buying this particular piece" or "you're unoriginal" regardless of how you say it. I've not figured out exactly what the formula is, but the important thing is to be mindful of that. When in doubt, it's probably best not to say something along those lines as well.
-If you see an artist eating it's probably not a good idea to engage them in lengthy conversation. If they are at their table eating, it means they still would like to conduct business while on their lunch break in the basic sense (want to buy a sticker? okay that's $3) and not have a table-blocking at length conversation about obscure muppet based television shows from the 80's while asking their in depth opinion.
-I would also like to open up the floor to have folks share their personal stories of good interactions with artists (i'd be cautious about opening up to negative stories, you really don't want it to turn into a mudslinging fest and names dropped, that could just be ugly) or things they wish, as commissioners, that artists would be mindful of. I agree that making the convo kind of one sided seems negative and lecturing, but if you have even some of that give along with the take, that might soften it a bit.
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Date: 2011-01-06 09:14 pm (UTC)(no subject)
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