[identity profile] taen-artcat.livejournal.com posting in [community profile] artists_beware
Hi! I'm heading off to FC next week and I'll be running a panel on How To Talk To Artists (unless somebody else wants to do it , please please please let me know! Or if you'd at least like to come and help that would be great too!). I'm hoping some of you artists may have some points and tips to share with me to pass on to commissioners. I think this could be a very informative panel for people.

So far I pretty much have:
-I don't need your full character history, just a description of what you want.
-character refs are awesome
-we are not art machines...art takes time to make
-if you know what you want feel free to give us tons of detail...it leaves less guesswork for the artist and you'll get what you want
-don't complain about the price. The artist sets the price that makes the art worthwhile for them to make. If you don't like their price then find someone in your price range.
-be polite
-don't be a creepy stalker
-just because you bought something does not make us friends

Ummm, anything anybody can add would be fantastic!
If any non-artist people have anything they'd expect from or like to get out of a panel like this one, that would be extremely helpful too!

* I know this is kind of last minute, but I had responded to a LJ post months ago that I was interested in maybe running that panel and then promptly forgot about it until I was contacted a few days ago...
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Date: 2011-01-06 05:49 pm (UTC)
From: [identity profile] westly-roanoke.livejournal.com
When is your panel?

Date: 2011-01-06 06:09 pm (UTC)
From: [identity profile] thornwolf.livejournal.com
I also would like to know this!

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Date: 2011-01-06 05:49 pm (UTC)
From: [identity profile] blitzava.livejournal.com
expanding on the character history thing. An in-depth personality description isn't as important as physical things like....er...gender (I've had this happen waaaay to many time. The reference sheet has everything BUT gender....and they commissioned porn...)


I know you're passionate about your fetish...but the artist may not be

Never use "well I've done this in real life before" when describing a fetish scene you want drawn.

Deodorant is important, an artist shouldn't smell you from behind their table

Date: 2011-01-06 05:52 pm (UTC)
From: [identity profile] coyote-feathers.livejournal.com
That's a really good point. Then again, hopefully the artist has all that written in their TOS if it's an issue for them. But then again, I've still had people send detailed pictures of their character's genitals after I've sent them my TOS which CLEARLY says to not do that. D:

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Date: 2011-01-06 05:50 pm (UTC)
From: [identity profile] coyote-feathers.livejournal.com
This is a great idea. I think a lot of the issues between artists and customers are caused mainly by ignorance.

I do have some suggestions, though. It might be nice to give people an idea of what who expect in return from an artist. How to set a reasonable deadline if necessary. How much communication should be expected from the artist, and how to tell when "enough is enough" so to speak. It's nice to protect the artists, but sometimes the customers need a little protection too!

Maybe mention how important it is for a customer to CAREFULLY read and fully understand an artist's TOS before the commission officially begins. Explain the importance of a TOS and how reading them can maybe even change a customer's mind about commissioning that artist. I've come across some TOS's that were just plain ridiculous (no refunds EVER, etc). They help you understand what you're getting into as a customer, as well as protecting the artist.

Aside from that, I think it sounds great! I especially like the note there about not buying the artist's friendship. If I had a nickel for every time...

Date: 2011-01-06 05:54 pm (UTC)
From: [identity profile] eskyes.livejournal.com
Maybe give some suggestions as to how long is too quick to ask for a progress updates on a piece? Or more discussion as to when they can contact them about stuff? That seems to be a biggie here, when is it okay to ask how things are going and to be not considered pushy. Cause I'm sure some artists don't want to be harangued constantly, but there is the definite balance of curious commissioner and busy artist.

Definitely don't lounge in front of a table if there are other people interested in talking to the artist about something. I think that probably falls around the "not friends" bit. I guess its fine if you want to look at the stuff they have, but don't spend exorbitant amounts of time there, especially if they're busy? I see that a lot at anime cons.

(frozen)

Date: 2011-01-06 05:54 pm (UTC)
From: [identity profile] catzero.livejournal.com
How about not making everything sound as if you're a stuck up asshole? That might help the panel be more informative without it sounding pompous.

(frozen)

Date: 2011-01-06 05:56 pm (UTC)
From: [identity profile] hamburger.livejournal.com
Yeah, not appropriate. Freezing this. We won't have this kind of name-calling in here.

Date: 2011-01-06 05:57 pm (UTC)
From: [identity profile] kiriska.livejournal.com
Being specific is good, but your specifics should not be a giant wall of text. There is a difference between "being specific" and "being neurotic." No artist likes a commissioner whose description requires stuff like "there needs to be exactly three rings on her left middle finger and the left side of her shirt is torn off in the shape of a heart and her ears are tufted, but the left side is longer than the right side" etc, etc, etc. Especially when certain details are completely hidden in the suggested composition. Give the artist room to breathe and inject their own thoughts into the picture.

Be sure of what you want to begin with. Know that there is a time to suggest changes -- during the sketch phase! Requesting changes in later stages compounds the work needed to fix them, and if you find yourself changing your mind drastically later, expect to pay heftily for it.

(frozen)

Date: 2011-01-06 06:01 pm (UTC)
From: [identity profile] catzero.livejournal.com
Oh there was no name calling at all I'm simply saying that you want to make a connection with an audience and not lecture them. It DOES make you come off as an ass if you word things incorrectly.

(frozen)

Date: 2011-01-06 06:04 pm (UTC)
From: [identity profile] hamburger.livejournal.com
It is against community rules to go around frozen threads by replying elsewhere.

Date: 2011-01-06 06:04 pm (UTC)
From: [identity profile] shukivengeance.livejournal.com
These journals by SecreT (commissioning guides/advice) might be worth a read.
http://www.furaffinity.net/journal/752264/
http://www.furaffinity.net/journal/989763/

Date: 2011-01-06 06:05 pm (UTC)
From: [identity profile] archteryx.livejournal.com
- Mention chatting at the table with the artist -- it's something to do with caution.

Some artists enjoy that, it helps break up the monotony of the day. Some do not, they want or need to concentrate on customers or their art. If you want to shoot the breeze, ask them if it is okay. If they are busy or not interested, they'll tell you; if they are receptive, you just might brighten their day.

- Homework. Some artists insist on it, some prefer it and some do sketches at the con only. Ask which they'd prefer, and go for it. In general, the longer you're willing to wait for a piece, the less stress for the artist and the better a piece you will get.

- Ask an artist what their highest-profit item is. Some make more money off their sketches then color. Some make more money off their color work then their sketches. Commissioning a higher-profit item is a nice gesture and also will tend to get you a better picture!

- Another great technique is to go to a really busy artist you know, and asking them for an artist reference -- someone they'd recommend that may be hurting for business. You'll usually get an excellent picture, the recommended artist will usually be quite grateful, and the recommender gets to do a friend a favor. Everybody wins.

Date: 2011-01-06 06:07 pm (UTC)
From: [identity profile] munemunenyo.livejournal.com
Never even thought about that last one! That's really great advice. :o

Date: 2011-01-06 06:06 pm (UTC)
From: [identity profile] ursulav.livejournal.com
The no full character history is a VERY good one. Some artists have sheets you fill out with check boxes and descriptions, which mean that you can shove it at the client and say "Fill this out," instead of having to sit there hearing about how they raided the temple of thingy and got the magic whatsit of thing that made them switch genders and transform into a nudibranch. This has always struck me as a great idea, and maybe someday I'll actually get aroudn to do it.

Just because you know phrases like "worgen-type" and "therianthropic" do not assume that this means anything whatsoever to the artist. The artist is probably not in your particular subset of fandom. If you have a body type in mind and the commission will be ruined without it, include reference material, do not use vocabulary specific to your particular subset and expect the artist to know what you're talking about. Furry is occasionally bad about that.

As general courtesy, do not say "Hey, this reminds me of ______." You are probably just trying to make conversation and mean well, but it does tend to come across as "You un-orginal sod." There is so much "OH GOD, YOU COPIED ME!" rife on the internet that a lot of artists in fandom just plain hate to hear this phrase. (Others undoubtedly don't care, but if you're trying to compliment someone, this one has low odds of success, and high odds of smile-nod-gritted-teeth.)

DO NOT BLOCK THE TABLE. This one often doesn't get mentioned, and applies to more than artists. Browse, by all means! Buy art! Chat a bit! But if there are people crowding up behind you, and your business is concluded and now you're just talking at the artist, it is the time to thank them and withdraw. Do not stand and talk about things important to you for twenty minutes. You may think you're making a connection, but you may well be costing the artist money by blocking access to their table for other people.

Do not go behind the table unless they specifically invite you to do so. Do not ask to sit in any free chairs they may have. Do not pull up your own chair. If you hear the phrase "Oh, no, I don't need to be anywhere for an hour, so I'll just hang out here," cross your lips or brain, and you have no reasonable expectation of being in the artist's will, you probably need to go away.

Do not offer to watch the artist's stuff unless you are con staff, the person at the table next to them or know them well already. You may think you're trying to be helpful, but this actually comes across as creepy and inappropriate to a lot of people, particularly unaccompanied female artists.

All I can think of offhand--hope that helps!

Date: 2011-01-06 06:15 pm (UTC)
From: [identity profile] archteryx.livejournal.com
Yeah, not blocking the table is a good caveat to my chatting with artists advice. Receptive or not, never be afraid to interrupt a conversation in favor of a paying customer. They're basically in their office, and have to be treated as such. If there's a conversation I *have* to have with an artist I know REALLY well, or are good friends with, I'll offer to meet them on a break, away from the table, or prearrange something prior to the con with them.

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Date: 2011-01-06 06:09 pm (UTC)
From: [identity profile] neolucky.livejournal.com
One thing I hear from artists constantly is "Oh I gave this customer my cell number at the con and now they won't stop bothering me!"...I know generally most people may not be comfortable giving them out, but at a con people just tend not to -THINK- straight. So maybe put something in there about "DON'T GIVE YOUR PHONE NUMBER OUT" or something. It amazes me just how many times I've heard artists complain about this, after willingly giving it out!

Also something in there about how to keep in touch with an artist who doesn't finish your commission at the con. This also happens so often, so deadlines are great, or contracts or -something- preventing the artist from running off with the clients money and ending up on this community =p.

Date: 2011-01-06 06:28 pm (UTC)
From: [identity profile] shukivengeance.livejournal.com
I guess it's hard for some artists to say no when they are put on the spot and get asked for it? idk, I wouldn't dream of asking someone I just met for something as personal as a phone number :V

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Date: 2011-01-06 06:11 pm (UTC)
From: [identity profile] nambroth.livejournal.com
One thing that I think really benefits both parties, is to be up-front (without being rude) about what you expect, and see what the artist expects. An easy and polite way to ask is to see if the artist has a Terms of Service (ToS) or any other type of agreement before entering a commission. This can be done easily and politely simply by asking when the artist sees as a realistic completion time, talking about how payments and revisions are handled BEFORE the commission starts, etc. Right are also an important thing to ask-- if you (a client) wants any rights to the image at all you need to talk to your artist straight up from the start. This will help prevent the stories we see where artists complete a work, and the client lets them know that they expect the artist NOT to post it and keep it private. Or that they expect to run prints from the image. Etc.

Politely talking about expectations of each other before the commission starts helps to prevent a lot of the most common nasty surprises and problems that we often see here.

I think many artists are starting to come up with some basic guidelines/terms and might offer these terms to the client BEFORE the client has to ask about them specifically, but if not there is no harm in asking!
I say this with some hesitation, because I don't want to sound snippy, but I really believe that any artist worth working with will not mind your polite questions. Some considerations and things you can ask:
- How the artist expects payment(s) to be made and when.
- What the artist feels is a fair deadline or soft deadline for the piece.
- If you are expecting any rights to the image, politely specify.
- How revisions work and if you can expect to see a sketch or WIP at any point to make said revisions.
- Contact information. No, not creepy stalker contact info.. but at least an email or website where you can easily reach the artist. Be respectful with this information (while most artists are friendly, an artist is not automatically your best friend when you commission them). Especially at a con! Make it a note to at least write down the artist's name and an email or something when you get a commission from them. Cons are crazy and there is a chance you might need to contact them using the internets if you don't see them again during the con.*


* I don't even know how many times Joe Furry has come up to me at a con and asked some variation of "Do you know this person that draws (wolves/foxes/mongooses) because I commissioned them yesterday but I forgot who it was." or even asking if they commissioned me during the convention... really? Cons are crazy, but at least make a note in your phone or on the back of your hand, or take a business card so that you know the artist's name. XD

Date: 2011-01-06 06:12 pm (UTC)
From: [identity profile] lilenth.livejournal.com

Perhaps stress that the basics are important when giving a description, seriously I once got a character description that was "a red fox" followed by about thirty odd weapons he was apparently carrying.

Date: 2011-01-06 06:14 pm (UTC)
From: [identity profile] ursulav.livejournal.com
That's not just fans, alas--I'm still bitter about the one illustration gig where they spent two paragraphs describing the creature's place in the ecosystem, and never bothered to mention that it had six legs.

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Date: 2011-01-06 06:13 pm (UTC)
ext_79259: (Default)
From: [identity profile] greenreaper.livejournal.com
just because you bought something does not make us friends

I have a vision of "the artists and the fanboys should be friends (//www.youtube.com/watch?v=bHw3xadHorw)" now. Thanks. :-p

Date: 2011-01-06 10:57 pm (UTC)
From: [identity profile] mentaljunkyard.livejournal.com
This is completely unrelated but oh my god is your icon a norn??

This is my inner child breaking free and I refuse to hold it back.

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Date: 2011-01-06 06:18 pm (UTC)
From: [identity profile] thaily.livejournal.com
I think talking to an artist is pretty much the same as talking to anyone else ;P
"How to commission an artist" might be a better title.

- Put your name and address in your sketchbook just in case.
- Exchange contact info such as an e-mail address.
- Use copies for reference rather than originals.
- Don't talk the artist's ear off if they're trying to work. They might want to chat, but don't always have the time.
- Don't stare or try to hover over an artist's shoulder if they're working.
- Artists won't have time to read a novel, a list of details is better.
- If you have questionable fetishes, might not want to discuss them in public. It's hard for an uncomfortable artist, stuck at a table, to extract themselves politely from a conversation about diaper soiling.

On the note of people who think commissioning an artist makes them BFF; "The artist will likely want to maintain a detached, business relationship during the transaction" might be a more diplomatic way of putting it.

Other points I encountered at cons:
- Wash. No-one wants you around if you stink.
- In the dealer's den/artist alley, don't block the table, you might be costing the artist customers.
- It pays to come prepared and bring a binder or something else to keep your purchases safe in.

Date: 2011-01-06 06:25 pm (UTC)
ext_79259: (tod)
From: [identity profile] greenreaper.livejournal.com
On the other hand, if as an artist you're drawing questionable fetishes, it's probably best to convey the work privately to the commissioner. Their friends might not all be in on their little secret, and if you just run up to them and hand it to them in the corridor, they might learn more than they wanted to.

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Date: 2011-01-06 06:18 pm (UTC)
From: [identity profile] pen-umbra.livejournal.com
Here's a suggestion: if it's a con, and you've commissioned somebody, don't loom over their table as they work unless they specifically invite you to do so. And try to keep your passes by their table at a minimum; it's stressful for me, anyway. XD

Date: 2011-01-06 07:26 pm (UTC)
From: [identity profile] thornwolf.livejournal.com
I text people when their stuff is done. Since I've done that, it's cut down on the table lurking by an amazing amount.

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Date: 2011-01-06 06:26 pm (UTC)
From: [identity profile] mandyseley.livejournal.com
Probably goes hand-in-hand with not assuming friendship, but how about "don't touch the artist," or at the very least "don't be offended if the artist refuses to shake your hand?"

Conventions are great places for colds and other nasty germs to spread, so I know the few times I've been at a convention, I keep hand sanitizer on my table and avoid handshakes and hugs from people I don't know, as a general rule. Some people want to get very touchy, and while I get that they're only trying to be friendly, I've also caught a very nasty stomach virus at a convention before, and have no desire to do so again...

Date: 2011-01-07 04:30 am (UTC)
From: [identity profile] mpd-84.livejournal.com
i believe at least one con now has a "no hand shake" policy in place because h1n1 got spread there one year.they do a salute thing now...

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Date: 2011-01-06 06:26 pm (UTC)
From: [identity profile] animecat.livejournal.com
Here's one I just thought of- Don't expect an artist who does not normally produce adult-rated art to take a adult-rated commission. Just because they're at a table taking sketch commissions doesn't mean they'll be happy to accept your commission for your fetish/sexual encounters. If their example work doesn't show adult-rated images, chances are they won't be offering adult-rated commissions. It's best to ask rather than assume.

Date: 2011-01-06 06:57 pm (UTC)
From: [identity profile] thornwolf.livejournal.com
I get this a lot. mostly I get people trying to "sneak" it past me like I won't notice. It's more funny than annoying but I do ask that people respect my ratings.

Like they go "My character is a fox about 6 feet tall, black arm socks, and I want him reclining in this position and oh by the way his penis is 8 inches long and has a piercing". This is AFTER I told them I don't do adult work. The reply is "I knoooooow I just wanted to see if you'd do it"

Seriously? XD I'll just play it off like "oh okay I'll get right on that HEEEEEY WAIT A MINUTE! Oh, you!"

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Date: 2011-01-06 06:27 pm (UTC)
From: [identity profile] westly-roanoke.livejournal.com
Be sure to ask the artist what they might need from you. I'm colorblind, so I can't see some colors, so I ask hex codes from people, even if they don't have references. It makes things go a LOT smoother. It's not something most would think about, but it's something I do request.
Edited Date: 2011-01-06 06:28 pm (UTC)

Date: 2011-01-07 02:16 am (UTC)
From: [identity profile] onesteptwo.livejournal.com
Would you have a page printed out with you that would show red is blah blah and whatnot? Most people wouldn't know hex codes by heart or even what they are.

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Date: 2011-01-06 06:29 pm (UTC)
From: [identity profile] fatkraken.livejournal.com
Everything on your list is about the customers responsibilities. That's great, but they also have to be aware of their RIGHTS

It's very very common in this community to see commissioners who have set a deadline which has been missed, and missed and missed again. They allow feckless or just disorganised artists to mess them around, fail to send them their art, fail to return art LENT to them as reference material or even entire sketchbooks, and they don't assert their rights. It's lovely to be nice to people, but do it too much and you will be treated like a doormat, and if too many people act like doormats it encourages bad artists to think that such treatment is OK for everyone.

You should make buyers aware that once the seller has committed to something, it is not inappropriate to hold them to that. Of course there may be extenuating circumstances, but in general "I spent your money on groceries and oh, your picture will be 2 years late if I ever get round to it at all" is not acceptable, and telling an artist that is is not acceptable is OK.

(I think this is why catzero has made those two locked comments: saying "you must do this and this and that" can come off as prescriptive and rude unless you acknowledge the artist messes up sometimes and help them navigate how to talk to a BAD artist.)

I would personally dedicate 1/3 of the session to how to commission a good artist, 1/3 to how to deal with problems caused by a bad artist, and 1/3 to questions and discussion

Date: 2011-01-06 06:32 pm (UTC)
From: [identity profile] animecat.livejournal.com
That's an excellent point. I think as artists, we get so caught up in our pet peeves on how we hate this or that, that we forget to remember the clients. Yes, having a spot on clients' rights would be an excellent part of the panel.

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Date: 2011-01-06 06:37 pm (UTC)
From: [identity profile] uozlulu.livejournal.com
One angle you could take is to stress that this is a business transaction so it should be treated as such. Liken it to maybe going to a music shop or something. You aren't going to become BFFs with the owner just because you're buying reeds for your clarinet, and you're not going to tell them sexually explicit things either (unless it actually pertains to the commission at hand in this case).

Another thing way to handle it is maybe to say the character ref should be like your'e describing this character to a police sketch artist. You'd want them to know height, weight, leg count, colors, etc...not personality, religion, ecosystem, etc...(unless ecosystem had something to do with the background of the commission I suppose).

If you know your commission is large and might not get done in time bring a card or something with your own contact information on it and write down what your commission was on the back and give it to the artist. While that won't guarantee that the artist won't lose it, losing contact with an artist seems to be a theme of posts here post-con.

Date: 2011-01-06 06:39 pm (UTC)
ocelotish: A girl with an ocelot on her shoulders (Default)
From: [personal profile] ocelotish
Tell the artist which details are most important to you. If your character has 20 markings, tell which are the 3 that make the character who it is. Same thing for history "Shy" helps the artist a lot more than "Likes rock music, and is nice without being sweet, and temperamental, but don't draw them angry." Condense your character to the most important building blocks.

Tell the artist which way to lean for your character if it's important. If you have red orange feathers, should those lean closer to red or to orange? Should your character be more round and cute or boxy and solid?

Don't be afraid to give the artist more artistic freedom. You can ask for something as general as you like (e.g. having a picnic) and let the artist fill in the rest. Sometimes that'll get you more interesting pictures as the artist generally knows what they're doing. That picture of the picnic might not be at midday, eating sandwiches like you were originally picturing, but it might be at sunset, and more relaxed, which might make a better illustration.

If you have questions about the transaction, ask, and discuss before we start (and after reading the TOS). We may be able to discuss something that seems unclear, or even compromise. That's another thing that you may want to consider touching on, really read the TOS, and discuss them like an adult and artists might be more willing to discuss changes to their normal TOS.

Remember that these people are there as professionals first, fans second. Treat them like you might interact with an employee elsewhere. Asking about the products is fine and generally encouraged if you're thinking about it, but artists aren't there to be your best friend. Above all, remember that not all topics are appropriate in a professional setting. This especially includes, do not tell them what is or is not easy for them. That's a huge turnoff. You wouldn't tell your mechanic how easy it is to change something on your car, so don't tell your artist how easy it is to change something on a picture. (You can still ask them to change it, but they know what they're doing, that's why you commissioned them.)

Date: 2011-01-06 06:40 pm (UTC)
ocelotish: A girl with an ocelot on her shoulders (Default)
From: [personal profile] ocelotish
Oh yes, and maybe go over what rights they do and do not have.

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From: [personal profile] ocelotish - Date: 2011-01-06 10:46 pm (UTC) - Expand

Date: 2011-01-06 06:40 pm (UTC)
From: [identity profile] thornwolf.livejournal.com
-Please DO introduce yourself. Talking to an artist means...uh...TALKING...to an artist. It makes me feel bad when people go "Oh its Thornwolf!" And I go "Hi what's your name? :D" and try to reach out and they just shy away and mumble something incoherent like they're not worth knowing. I've had that happen on so many occasions when I'm just trying to be friendly. It's okay to talk to us!

-Going to agree on the point to please be mindful that "This reminds me of X's work" can *sometimes* be seen as an insult. There's kind of a fine line. This reminds me of Michaelangelo, or Norman Rockwell, for example, has never insulted me, in fact, quite the opposite. I'm sure a lot of artists would like their work to be compared to a generally accepted non-fandom master. This reminds me of "popular furry artist X", to some people, does have a note of "I like artist x's work better and therefore this is why I'm buying this particular piece" or "you're unoriginal" regardless of how you say it. I've not figured out exactly what the formula is, but the important thing is to be mindful of that. When in doubt, it's probably best not to say something along those lines as well.

-If you see an artist eating it's probably not a good idea to engage them in lengthy conversation. If they are at their table eating, it means they still would like to conduct business while on their lunch break in the basic sense (want to buy a sticker? okay that's $3) and not have a table-blocking at length conversation about obscure muppet based television shows from the 80's while asking their in depth opinion.

-I would also like to open up the floor to have folks share their personal stories of good interactions with artists (i'd be cautious about opening up to negative stories, you really don't want it to turn into a mudslinging fest and names dropped, that could just be ugly) or things they wish, as commissioners, that artists would be mindful of. I agree that making the convo kind of one sided seems negative and lecturing, but if you have even some of that give along with the take, that might soften it a bit.

Date: 2011-01-06 09:14 pm (UTC)
From: [identity profile] animecat.livejournal.com
Off topic, but I have to say I would TOTALLY love it someone asked my in depth opinion on obscure Muppet 80's TV shows while I was on break. But I'm a dork like that. ;)

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Date: 2011-01-06 06:43 pm (UTC)
From: [identity profile] chronidu.livejournal.com
I know for me personally, I don't like to be held up on a pedestal any more than I like being talked down to. We're just people just like you, no reason to talk to us like we were anything more or less [:

Date: 2011-01-06 06:50 pm (UTC)
From: [identity profile] dingybatty.livejournal.com
ditto! :) I don't really like to be made felt like I'm better than the client just cus I'm an artist.

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Date: 2011-01-06 06:43 pm (UTC)
From: [identity profile] lurkerwisp.livejournal.com
One thing that I think has been hit on already, is to do whatever it takes to remember who you commission at a con. If you forget, or wait until after the con to get back in contact, please don't harass or threaten the first artist you see whose style looks almost right. Be polite when attempting contact if you're not absolutely sure. It's really terrible to see some artist who wasn't even at the con you're convinced they took your money and run at being harassed as a theif. :C

Date: 2011-01-06 06:53 pm (UTC)
From: [identity profile] thornwolf.livejournal.com
I've had this happen to me. I was yelled at because someone said I took a commission from them and wasn't "done with it yet". I said they had never commissioned me and I don't know what they're talking about. Cue some insisting that "yes you did I just paid you yesterday" blah blah blah. It wasn't me, of course since I would have remembered/had him written in my books, it was some other artist. ;/ Upon figuring this out I didn't get an apology, just an "oh" and a "well you were sitting in the same vicinity".

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