Licensing art
Jul. 22nd, 2011 10:51 am![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
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Okay. Looking for advice about licensing commissioned art to the commissioner commercial use.
So I am potentially going to be doing a lot of art for a guy making a tabletop RPG -- he'll be using all of the art in a guidebook that will eventually be for sale. Since this is something a lot of people want to do and since I don't know enough about the project to really form an opinion about how likely it is to be commercially successful, I would rather not deal with royalty payments that may or may not ever happen and would prefer a lump sum one-time licensing fee per image.
The guy pointed out that a flat-rate fee per image (in addition to the cost of the commission itself) would add up quickly for him, since he would need dozens and dozens of images. I understand this, and I understand that this is a very indie project and that he isn't a big business with lots of funds. I do want to be as reasonable and fair to him as possible, but I want to be fair to myself as well, and in the event that this guidebook is wildly successful, I don't want to have given away usage of the art for little more than what the art itself cost.
So I'm not really sure what would be a good compromise. I was thinking about percentages, like maybe a 5% licensing fee on top of the cost of each image, though some of the smaller images would be something like $20, so 5% is only a dollar, which seems.. silly? I don't know.
Advice?
So I am potentially going to be doing a lot of art for a guy making a tabletop RPG -- he'll be using all of the art in a guidebook that will eventually be for sale. Since this is something a lot of people want to do and since I don't know enough about the project to really form an opinion about how likely it is to be commercially successful, I would rather not deal with royalty payments that may or may not ever happen and would prefer a lump sum one-time licensing fee per image.
The guy pointed out that a flat-rate fee per image (in addition to the cost of the commission itself) would add up quickly for him, since he would need dozens and dozens of images. I understand this, and I understand that this is a very indie project and that he isn't a big business with lots of funds. I do want to be as reasonable and fair to him as possible, but I want to be fair to myself as well, and in the event that this guidebook is wildly successful, I don't want to have given away usage of the art for little more than what the art itself cost.
So I'm not really sure what would be a good compromise. I was thinking about percentages, like maybe a 5% licensing fee on top of the cost of each image, though some of the smaller images would be something like $20, so 5% is only a dollar, which seems.. silly? I don't know.
Advice?
no subject
Date: 2011-07-22 05:36 pm (UTC)I don't know about gametops, but I know about photography. Photos can range from $50-300USD for use in a book. i.e. My friend's photo of a garden in Japan featuring a Shisa statute was licensed to a book publisher for $250.
no subject
Date: 2011-07-22 05:40 pm (UTC)Charge whatever YOU feel comfortable with, and I'd suggest doing it as a whole lump sum instead of individual images and he needs to tell you exactly what he needs so you can make up your quote. Might want to make it a bit higher in case he tries to talk you down.
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Date: 2011-07-22 06:02 pm (UTC)if he's not keen on this, you could potentially go with including not re-licensing it in same format (books) until X number of years have passed, while you're still free to license it in all over formats. There's some big commercial artists that do this as I've seen same art in two different unrelated properties... but are different formats.
That's easier to do if you have lots of projects and can potentially do that, but it is harder to keep track of. However, it does potentially mean you can resell the same image to multiple clients. (if you work digital, its even easier if you have characters and backgrounds saved separately. Mix and match!)
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Date: 2011-07-22 06:10 pm (UTC)no subject
Date: 2011-07-22 07:14 pm (UTC)no subject
Date: 2011-07-22 07:38 pm (UTC)At the same time though, you probably don't want to charge the same rates you'd charge for pro work to a dude doing what's basically a vanity project, because the level of distribution isn't really comparable and he probably can't afford it anyway.
I think the idea of a flat rate for the entire book sounds most fair for both of you.
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Date: 2011-07-22 09:45 pm (UTC)no subject
Date: 2011-07-23 01:55 am (UTC)no subject
Date: 2011-07-23 05:58 pm (UTC)No really, charge what it's worth to you to do it!
From my experience with small RPGs, they are in some ways easier than individual character commissioners because they aren't that picky and there's a lot of creative license. On the down side, be careful of an arrangement where you end up with way more work than you can handle because of a bulk fee (this hasn't happened to me but seems like it could happen).
So what I'm saying is, if you end up just adding a little bit to your usual commission prices, like only 5%, that may not be such a terrible thing, provided your usual commission prices work well for you. Yes it's not a lot extra on the other hand if it's a lot of images it's a lot of guaranteed work that should be easy to bang out (again, provided working with this guy is okay)
no subject
Date: 2011-07-24 01:17 am (UTC)I guess the point I'm trying to make is GET A WRITTEN CONTRACT!
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Date: 2011-07-24 11:50 am (UTC)We went by batch.
I quoted X for 4 1/2 page, Y for the 2 full page, and Z for the 24 1/4pages. It worked out to about 500~. Keep into account you'll have to do thumbs, sketches, making sure they all flow together, emails, and find out (if doing traditional), if you can sell the originals to collectors. I rarely ever have to send the originals off. If you do this and you yourself have a decent base of people wanting artwork, you can sell them off after he gets them printed and X time passes, and make some money off of those as well. It's what I'm doing with the pieces I just did - a few are definitely sellable as stand alone art.
Do NOT collect royalties, up front only (half at start, half at the end). Unless if they've got a booth at GenCon or one of the other major gaming cons, they'll barely ever sell enough to make it worth your time. And don't do art for Savage Mojo company if you start doing more work, they're royalty only and wind up changing half way down the road what it is you'll be doing with them.
Keep in mind to keep it a little reasonable, interior art for this industry doesn't pay all that well unless if it's the BIG guys, that you can make a bit of cash off of it too. They sometimes often will come back for MORE art for the players book, or the super expansion of this dungeon, etcetc, so there could be possible work down the road a few months later.
no subject
Date: 2011-07-27 05:21 am (UTC)Royalties are kind of a pain to deal with, and the risks kind of outweigh the benefits. The chance that it'll blow up and you'll kick yourself later are slim. I'd go with the flat rate up front and build a working relationship.
no subject
Date: 2011-07-29 08:48 am (UTC)